mirror of
https://github.com/glfw/glfw.git
synced 2026-09-18 22:55:46 +00:00
Shortened native extension boolean names.
This commit is contained in:
+31
-31
@@ -179,7 +179,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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*found = 0;
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if (window->WGL.has_WGL_ARB_pixel_format)
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if (window->WGL.ARB_pixel_format)
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count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB);
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else
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{
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@@ -205,7 +205,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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for (i = 1; i <= count; i++)
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{
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if (window->WGL.has_WGL_ARB_pixel_format)
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if (window->WGL.ARB_pixel_format)
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{
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// Get pixel format attributes through WGL_ARB_pixel_format
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if (!getPixelFormatAttrib(window, i, WGL_SUPPORT_OPENGL_ARB) ||
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@@ -255,7 +255,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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result[*found].stereo =
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getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
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if (window->WGL.has_WGL_ARB_multisample)
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if (window->WGL.ARB_multisample)
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{
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result[*found].samples =
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getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
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@@ -349,7 +349,7 @@ static GLboolean createContext(_GLFWwindow* window,
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return GL_FALSE;
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}
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if (window->WGL.has_WGL_ARB_create_context)
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if (window->WGL.ARB_create_context)
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{
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// Use the newer wglCreateContextAttribsARB creation method
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@@ -384,7 +384,7 @@ static GLboolean createContext(_GLFWwindow* window,
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{
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int flags = 0;
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if (!window->WGL.has_WGL_ARB_create_context_profile)
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if (!window->WGL.ARB_create_context_profile)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: OpenGL profile requested but "
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@@ -393,7 +393,7 @@ static GLboolean createContext(_GLFWwindow* window,
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}
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if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
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!window->WGL.has_WGL_EXT_create_context_es2_profile)
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!window->WGL.EXT_create_context_es2_profile)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: OpenGL ES 2.x profile requested but "
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@@ -416,7 +416,7 @@ static GLboolean createContext(_GLFWwindow* window,
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{
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int strategy;
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if (!window->WGL.has_WGL_ARB_create_context_robustness)
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if (!window->WGL.ARB_create_context_robustness)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: An OpenGL robustness strategy was "
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@@ -1111,13 +1111,13 @@ static void initWGLExtensions(_GLFWwindow* window)
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// This needs to include every extension used below except for
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// WGL_ARB_extensions_string and WGL_EXT_extensions_string
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window->WGL.has_WGL_ARB_multisample = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context_profile = GL_FALSE;
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window->WGL.has_WGL_EXT_create_context_es2_profile = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context_robustness = GL_FALSE;
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window->WGL.has_WGL_EXT_swap_control = GL_FALSE;
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window->WGL.has_WGL_ARB_pixel_format = GL_FALSE;
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window->WGL.ARB_multisample = GL_FALSE;
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window->WGL.ARB_create_context = GL_FALSE;
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window->WGL.ARB_create_context_profile = GL_FALSE;
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window->WGL.EXT_create_context_es2_profile = GL_FALSE;
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window->WGL.ARB_create_context_robustness = GL_FALSE;
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window->WGL.EXT_swap_control = GL_FALSE;
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window->WGL.ARB_pixel_format = GL_FALSE;
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window->WGL.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
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wglGetProcAddress("wglGetExtensionsStringEXT");
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@@ -1130,7 +1130,7 @@ static void initWGLExtensions(_GLFWwindow* window)
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}
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if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
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window->WGL.has_WGL_ARB_multisample = GL_TRUE;
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window->WGL.ARB_multisample = GL_TRUE;
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
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{
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@@ -1138,26 +1138,26 @@ static void initWGLExtensions(_GLFWwindow* window)
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wglGetProcAddress("wglCreateContextAttribsARB");
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if (window->WGL.CreateContextAttribsARB)
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window->WGL.has_WGL_ARB_create_context = GL_TRUE;
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window->WGL.ARB_create_context = GL_TRUE;
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}
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if (window->WGL.has_WGL_ARB_create_context)
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if (window->WGL.ARB_create_context)
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{
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile"))
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window->WGL.has_WGL_ARB_create_context_profile = GL_TRUE;
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window->WGL.ARB_create_context_profile = GL_TRUE;
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}
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if (window->WGL.has_WGL_ARB_create_context &&
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window->WGL.has_WGL_ARB_create_context_profile)
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if (window->WGL.ARB_create_context &&
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window->WGL.ARB_create_context_profile)
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{
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if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile"))
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window->WGL.has_WGL_EXT_create_context_es2_profile = GL_TRUE;
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window->WGL.EXT_create_context_es2_profile = GL_TRUE;
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}
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if (window->WGL.has_WGL_ARB_create_context)
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if (window->WGL.ARB_create_context)
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{
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness"))
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window->WGL.has_WGL_ARB_create_context_robustness = GL_TRUE;
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window->WGL.ARB_create_context_robustness = GL_TRUE;
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}
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if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
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@@ -1166,7 +1166,7 @@ static void initWGLExtensions(_GLFWwindow* window)
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wglGetProcAddress("wglSwapIntervalEXT");
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if (window->WGL.SwapIntervalEXT)
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window->WGL.has_WGL_EXT_swap_control = GL_TRUE;
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window->WGL.EXT_swap_control = GL_TRUE;
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}
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if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format"))
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@@ -1175,7 +1175,7 @@ static void initWGLExtensions(_GLFWwindow* window)
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wglGetProcAddress("wglGetPixelFormatAttribivARB");
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if (window->WGL.GetPixelFormatAttribivARB)
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window->WGL.has_WGL_ARB_pixel_format = GL_TRUE;
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window->WGL.ARB_pixel_format = GL_TRUE;
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}
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}
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@@ -1444,13 +1444,13 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
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if (window->WGL.has_WGL_ARB_create_context)
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if (window->WGL.ARB_create_context)
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recreateContext = GL_TRUE;
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}
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if (wndconfig->glForward || wndconfig->glDebug)
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{
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if (!window->WGL.has_WGL_ARB_create_context)
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if (!window->WGL.ARB_create_context)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: A forward compatible or debug OpenGL "
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@@ -1464,7 +1464,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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if (wndconfig->glProfile)
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{
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if (!window->WGL.has_WGL_ARB_create_context_profile)
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if (!window->WGL.ARB_create_context_profile)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: OpenGL profile requested but "
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@@ -1480,7 +1480,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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// We want FSAA, but can we get it?
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// FSAA is not a hard constraint, so otherwise we just don't care
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if (window->WGL.has_WGL_ARB_multisample && window->WGL.has_WGL_ARB_pixel_format)
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if (window->WGL.ARB_multisample && window->WGL.ARB_pixel_format)
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{
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// We appear to have both the FSAA extension and the means to ask for it
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recreateContext = GL_TRUE;
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@@ -1658,7 +1658,7 @@ void _glfwPlatformRefreshWindowParams(void)
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// Obtain a detailed description of current pixel format
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pixelFormat = _glfw_GetPixelFormat(window->WGL.DC);
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if (window->WGL.has_WGL_ARB_pixel_format)
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if (window->WGL.ARB_pixel_format)
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{
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if (getPixelFormatAttrib(window, pixelFormat, WGL_ACCELERATION_ARB) !=
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WGL_NO_ACCELERATION_ARB)
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@@ -1696,7 +1696,7 @@ void _glfwPlatformRefreshWindowParams(void)
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window->stereo =
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getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
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if (window->WGL.has_WGL_ARB_multisample)
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if (window->WGL.ARB_multisample)
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{
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window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
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