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Add glfwGetTimerValue and glfwGetTimerFrequency
This adds raw timer access to the public API and builds the floating-point time functions on top. It also makes the GLFWuint64 type public.
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@@ -277,8 +277,7 @@ typedef struct _GLFWcursorWin32
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typedef struct _GLFWtimeWin32
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{
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GLFWbool hasPC;
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double resolution;
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unsigned __int64 base;
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GLFWuint64 frequency;
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} _GLFWtimeWin32;
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