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Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows, macOS and X11. Note that the hint/attribute may be renamed before release to clarify its relationship to GLFW_OPACITY. Fixes #197. Closes #1079. Related to #663. Related to #715. Related to #723. Related to #1078.
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@@ -150,6 +150,8 @@ information on what to include when reporting a bug.
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functions for accessing X11 primary selection (#894,#1056)
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
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- Added definition of `GLAPIENTRY` to public header
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- Added `GLFW_TRANSPARENT` window hint for enabling window framebuffer
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transparency (#197,#663,#715,#723,#1078)
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
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(#749,#842)
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
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@@ -289,6 +291,7 @@ skills.
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- Yaron Cohen-Tal
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- Omar Cornut
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- Andrew Corrigan
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- Bailey Cosier
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- Noel Cower
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- Jason Daly
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- Jarrod Davis
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@@ -297,6 +300,7 @@ skills.
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- Michael Dickens
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- Роман Донченко
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- Mario Dorn
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- Wolfgang Draxinger
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- Jonathan Dummer
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- Ralph Eastwood
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- Fredrik Ehnbom
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@@ -322,6 +326,7 @@ skills.
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- Erik S. V. Jansson
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- Toni Jovanoski
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- Arseny Kapoulkine
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- Cem Karan
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- Osman Keskin
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- Josh Kilmer
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- Cameron King
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@@ -363,6 +368,7 @@ skills.
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- Andri Pálsson
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- Peoro
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- Braden Pellett
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- Christopher Pelloux
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- Arturo J. Pérez
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- Anthony Pesch
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- Orson Peters
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