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Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows, macOS and X11. Note that the hint/attribute may be renamed before release to clarify its relationship to GLFW_OPACITY. Fixes #197. Closes #1079. Related to #663. Related to #715. Related to #723. Related to #1078.
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@@ -614,6 +614,13 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
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return mir_window_get_state(window->mir.window) == mir_window_state_maximized;
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}
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int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
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return GLFW_FALSE;
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}
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void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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