mirror of
https://github.com/glfw/glfw.git
synced 2026-09-21 16:44:11 +00:00
Cleanup
This commit is contained in:
+29
-27
@@ -119,8 +119,6 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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unsigned int attributeCount = 0;
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if (ctxconfig->client == GLFW_OPENGL_ES_API)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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@@ -157,43 +155,47 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
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// are not a hard constraint, so ignore and continue
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#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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#define addAttrib(a) \
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{ \
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assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
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attribs[index++] = a; \
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}
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#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
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// Arbitrary array size here
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NSOpenGLPixelFormatAttribute attributes[40];
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NSOpenGLPixelFormatAttribute attribs[40];
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int index = 0;
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ADD_ATTR(NSOpenGLPFAAccelerated);
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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addAttrib(NSOpenGLPFAAccelerated);
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addAttrib(NSOpenGLPFAClosestPolicy);
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if (ctxconfig->nsgl.offline)
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{
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ADD_ATTR(NSOpenGLPFAAllowOfflineRenderers);
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addAttrib(NSOpenGLPFAAllowOfflineRenderers);
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// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
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// Info.plist for unbundled applications
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// HACK: This assumes that NSOpenGLPixelFormat will remain
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// a straightforward wrapper of its CGL counterpart
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800
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ADD_ATTR(kCGLPFASupportsAutomaticGraphicsSwitching);
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addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
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if (ctxconfig->major >= 4)
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{
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
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setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
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}
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else
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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if (ctxconfig->major >= 3)
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{
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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}
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if (ctxconfig->major <= 2)
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{
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if (fbconfig->auxBuffers != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
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setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
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if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
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fbconfig->accumGreenBits != GLFW_DONT_CARE &&
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@@ -205,7 +207,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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fbconfig->accumBlueBits +
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fbconfig->accumAlphaBits;
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ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
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setAttrib(NSOpenGLPFAAccumSize, accumBits);
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}
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}
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@@ -223,17 +225,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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else if (colorBits < 15)
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colorBits = 15;
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ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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setAttrib(NSOpenGLPFAColorSize, colorBits);
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}
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if (fbconfig->alphaBits != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
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setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
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if (fbconfig->depthBits != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
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setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
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if (fbconfig->stencilBits != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
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setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
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if (fbconfig->stereo)
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{
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@@ -242,36 +244,36 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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"NSGL: Stereo rendering is deprecated");
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return GLFW_FALSE;
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#else
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ADD_ATTR(NSOpenGLPFAStereo);
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addAttrib(NSOpenGLPFAStereo);
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#endif
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}
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if (fbconfig->doublebuffer)
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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addAttrib(NSOpenGLPFADoubleBuffer);
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if (fbconfig->samples != GLFW_DONT_CARE)
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{
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if (fbconfig->samples == 0)
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{
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ADD_ATTR2(NSOpenGLPFASampleBuffers, 0);
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setAttrib(NSOpenGLPFASampleBuffers, 0);
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}
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else
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{
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ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
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ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
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setAttrib(NSOpenGLPFASampleBuffers, 1);
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setAttrib(NSOpenGLPFASamples, fbconfig->samples);
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}
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}
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// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
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// framebuffer, so there's no need (and no way) to request it
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ADD_ATTR(0);
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addAttrib(0);
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#undef ADD_ATTR
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#undef ADD_ATTR2
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#undef addAttrib
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#undef setAttrib
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window->context.nsgl.pixelFormat =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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[[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (window->context.nsgl.pixelFormat == nil)
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{
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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