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Fix typos and other issues in docs
This fixes spelling, grammar and punctuation issues, missing words and
stray words across the documentation. A confusing sentence was removed
from the tutorial.
Closes #2085
(cherry picked from commit 2e12ef00bb)
This commit is contained in:
committed by
Camilla Löwy
parent
3670cd0561
commit
34bfb52641
+6
-5
@@ -45,7 +45,7 @@ Linux and FreeBSD you will need a few extra packages.
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To compile GLFW for X11, you need to have the X11 development packages
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installed. They are not needed to build or run programs that use GLFW.
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On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
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On Debian and derivatives like Ubuntu and Linux Mint the `xorg-dev` meta-package
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pulls in the development packages for all of X11.
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@code{.sh}
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@@ -82,8 +82,9 @@ To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
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development packages installed. They are not needed to build or run programs
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that use GLFW.
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On Debian and derivates like Ubuntu and Linux Mint you will need the `libwayland-dev`,
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On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`,
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`libxkbcommon-dev`, `wayland-protocols` and `extra-cmake-modules` packages.
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These will pull in all other dependencies.
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@code{.sh}
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sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules
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@@ -137,7 +138,7 @@ If you wish change any CMake variables in the list, press _Configure_ and then
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_Generate_ to have the new values take effect. The variable list will be
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populated after the first configure step.
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By default GLFW will use X11 on Linux and other Unix-like systems other
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By default, GLFW will use X11 on Linux and other Unix-like systems other
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than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
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GLFW section of the variable list, then apply the new value as described above.
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@@ -171,7 +172,7 @@ flag.
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cmake -S path/to/glfw -B path/to/build -G Xcode
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@endcode
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By default GLFW will use X11 on Linux and other Unix-like systems other
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By default, GLFW will use X11 on Linux and other Unix-like systems other
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than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
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@code{.sh}
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@@ -327,7 +328,7 @@ For more details see the
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@section compile_manual Compiling GLFW manually
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If you wish to compile GLFW without its CMake build environment then you will
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have to do at least some of the platform detection yourself. GLFW needs
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have to do at least some of the platform-detection yourself. GLFW needs
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a configuration macro to be defined in order to know what window system it is
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being compiled for and also has optional, platform-specific ones for various
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features.
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