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Fix typos and other issues in docs
This fixes spelling, grammar and punctuation issues, missing words and
stray words across the documentation. A confusing sentence was removed
from the tutorial.
Closes #2085
(cherry picked from commit 2e12ef00bb)
This commit is contained in:
committed by
Camilla Löwy
parent
3670cd0561
commit
34bfb52641
+3
-3
@@ -243,7 +243,7 @@ while (!glfwWindowShouldClose(window))
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@endcode
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The close callback no longer returns a value. Instead, it is called after the
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close flag has been set so it can override its value, if it chooses to, before
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close flag has been set, so it can optionally override its value, before
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event processing completes. You may however not call @ref glfwDestroyWindow
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from the close callback (or any other window related callback).
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@@ -350,11 +350,11 @@ from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
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GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
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the values generated by the current keyboard layout. The tokens are named
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according to the values they would have using the standard US layout, but this
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according to the values they would have in the standard US layout, but this
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is only a convenience, as most programmers are assumed to know that layout.
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This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
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is the same key in the same place regardless of what keyboard layouts the users
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of your program has.
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of your program have.
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The key input facility was never meant for text input, although using it that
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way worked slightly better in GLFW 2. If you were using it to input text, you
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