Fix typos and other issues in docs

This fixes spelling, grammar and punctuation issues, missing words and
stray words across the documentation.  A confusing sentence was removed
from the tutorial.

Closes #2085

(cherry picked from commit 2e12ef00bb)
This commit is contained in:
TheChocolateOre
2022-07-28 16:56:18 +03:00
committed by Camilla Löwy
parent 3670cd0561
commit 34bfb52641
10 changed files with 29 additions and 32 deletions
+3 -3
View File
@@ -243,7 +243,7 @@ while (!glfwWindowShouldClose(window))
@endcode
The close callback no longer returns a value. Instead, it is called after the
close flag has been set so it can override its value, if it chooses to, before
close flag has been set, so it can optionally override its value, before
event processing completes. You may however not call @ref glfwDestroyWindow
from the close callback (or any other window related callback).
@@ -350,11 +350,11 @@ from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
the values generated by the current keyboard layout. The tokens are named
according to the values they would have using the standard US layout, but this
according to the values they would have in the standard US layout, but this
is only a convenience, as most programmers are assumed to know that layout.
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
is the same key in the same place regardless of what keyboard layouts the users
of your program has.
of your program have.
The key input facility was never meant for text input, although using it that
way worked slightly better in GLFW 2. If you were using it to input text, you