mirror of
https://github.com/glfw/glfw.git
synced 2026-09-21 16:44:11 +00:00
config.h.in --> glfw_config.h.in
This commit is contained in:
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@@ -3,7 +3,7 @@ include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
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${glfw_INCLUDE_DIRS})
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set(common_HEADERS ${GLFW_BINARY_DIR}/src/config.h internal.h
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set(common_HEADERS ${GLFW_BINARY_DIR}/src/glfw_config.h internal.h
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${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h
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${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h)
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set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c
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@@ -23,13 +23,13 @@
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// distribution.
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//
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//========================================================================
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// As config.h.in, this file is used by CMake to produce the config.h shared
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// As glfw_config.h.in, this file is used by CMake to produce the config.h shared
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// configuration header file. If you are adding a feature requiring
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// conditional compilation, this is the proper place to add the macros.
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//========================================================================
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// As config.h, this file defines compile-time build options and macros for
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// As glfw_config.h, this file defines compile-time build options and macros for
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// all platforms supported by GLFW. As this is a generated file, don't modify
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// it. Instead, you should modify the config.h.in file.
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// it. Instead, you should modify the glfw_config.h.in file.
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//========================================================================
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// Define this to 1 if building GLFW for X11
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@@ -29,7 +29,7 @@
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#define _internal_h_
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#include "config.h"
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#include "glfw_config.h"
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#if defined(_GLFW_USE_OPENGL)
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// This is the default for glfw3.h
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