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Win32: Make thread functions backend independent
This is work towards allowing the Null backend to build for Windows using the Win32 threading API, without the Win32 backend being enabled.
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@@ -22,7 +22,7 @@ if (_GLFW_COCOA)
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nsgl_context.m egl_context.c osmesa_context.c)
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elseif (_GLFW_WIN32)
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target_compile_definitions(glfw PRIVATE _GLFW_WIN32)
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target_sources(glfw PRIVATE win32_platform.h win32_joystick.h
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target_sources(glfw PRIVATE win32_platform.h win32_joystick.h win32_thread.h
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win32_init.c win32_joystick.c win32_monitor.c
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win32_time.c win32_thread.c win32_window.c
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wgl_context.c egl_context.c osmesa_context.c)
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