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Removed GLFW_ACCELERATED window parameter.
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@@ -1047,11 +1047,6 @@ void _glfwPlatformRefreshWindowParams(void)
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// Since GLFW doesn't understand screens, we use virtual screen zero
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[window->NSGL.pixelFormat getValues:&value
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forAttribute:NSOpenGLPFAAccelerated
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forVirtualScreen:0];
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window->accelerated = value;
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[window->NSGL.pixelFormat getValues:&value
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forAttribute:NSOpenGLPFAAlphaSize
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forVirtualScreen:0];
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