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Added EGL errors to output, added EGL init to Win32.
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@@ -149,6 +149,25 @@ static void initWGLExtensions(_GLFWwindow* window)
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize WGL
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//========================================================================
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int _glfwInitOpenGL(void)
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{
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return GL_TRUE;
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}
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//========================================================================
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// Terminate WGL
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//========================================================================
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void _glfwTerminateOpenGL(void)
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{
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}
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//========================================================================
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// Prepare for creation of the OpenGL context
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//========================================================================
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