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Moved note to new place of inversion.
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@@ -683,12 +683,7 @@ static int translateKey(unsigned int key)
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}
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if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
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{
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// NOTE: The X-axis is inverted for consistency with Windows and X11.
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// Natural scrolling inverts both axes, making it consistent with
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// the similarly named feature on modern X11 desktop systems.
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_glfwInputScroll(window, deltaX, deltaY);
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}
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}
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- (void)resetCursorRects
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