Removed duplicate documentation.

The public, platform, native, event and utility functions are already
documented in-source.  Having duplicate documentation inevitably means
having them contradict one another.  Furthermore, most of the function
descriptions simply repeated the name of the function.
This commit is contained in:
Camilla Berglund
2013-01-23 19:47:05 +01:00
parent 75705ba2c5
commit 3e78570a31
35 changed files with 15 additions and 1028 deletions
-19
View File
@@ -492,10 +492,6 @@ void _glfwTerminateJoysticks(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Determine joystick capabilities
//========================================================================
int _glfwPlatformGetJoystickParam(int joy, int param)
{
if (!_glfwJoysticks[joy].present)
@@ -523,11 +519,6 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
return GL_FALSE;
}
//========================================================================
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@@ -567,11 +558,6 @@ int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
return numaxes;
}
//========================================================================
// Get joystick button states
//========================================================================
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
{
@@ -625,11 +611,6 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
return button;
}
//========================================================================
// Get joystick name
//========================================================================
const char* _glfwPlatformGetJoystickName(int joy)
{
return _glfwJoysticks[joy].name;