Removed duplicate documentation.

The public, platform, native, event and utility functions are already
documented in-source.  Having duplicate documentation inevitably means
having them contradict one another.  Furthermore, most of the function
descriptions simply repeated the name of the function.
This commit is contained in:
Camilla Berglund
2013-01-23 19:47:05 +01:00
parent 75705ba2c5
commit 3e78570a31
35 changed files with 15 additions and 1028 deletions
+3 -41
View File
@@ -402,9 +402,9 @@ int _glfwAnalyzeContext(const _GLFWwindow* window,
}
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
@@ -438,41 +438,21 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
_glfwCurrentWindow = window;
}
//========================================================================
// Return the window object whose context is current
//========================================================================
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return _glfwCurrentWindow;
}
//========================================================================
// Swap OpenGL buffers
//========================================================================
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
eglSwapBuffers(_glfw.egl.display, window->egl.surface);
}
//========================================================================
// Set double buffering swap interval
//========================================================================
void _glfwPlatformSwapInterval(int interval)
{
eglSwapInterval(_glfw.egl.display, interval);
}
//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
int _glfwPlatformExtensionSupported(const char* extension)
{
const char* extensions;
@@ -487,11 +467,6 @@ int _glfwPlatformExtensionSupported(const char* extension)
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
return eglGetProcAddress(procname);
@@ -502,10 +477,6 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Return the EGL display
//========================================================================
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
{
if (!_glfwInitialized)
@@ -517,11 +488,6 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
return _glfw.egl.display;
}
//========================================================================
// Return the WGL context of the specified window
//========================================================================
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -535,10 +501,6 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
return window->egl.context;
}
//========================================================================
// Return the EGL surface of the specified window
//========================================================================
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;