mirror of
https://github.com/glfw/glfw.git
synced 2026-09-20 16:30:45 +00:00
Removed duplicate documentation.
The public, platform, native, event and utility functions are already documented in-source. Having duplicate documentation inevitably means having them contradict one another. Furthermore, most of the function descriptions simply repeated the name of the function.
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@@ -247,10 +247,6 @@ void _glfwDestroyContext(_GLFWwindow* window)
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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{
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if (window)
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@@ -261,32 +257,17 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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pthread_setspecific(_glfwCurrentTLS, window);
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}
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//========================================================================
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// Return the window object whose context is current
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//========================================================================
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_GLFWwindow* _glfwPlatformGetCurrentContext(void)
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{
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return (_GLFWwindow*) pthread_getspecific(_glfwCurrentTLS);
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}
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//========================================================================
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// Swap buffers
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//========================================================================
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void _glfwPlatformSwapBuffers(_GLFWwindow* window)
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{
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// ARP appears to be unnecessary, but this is future-proof
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[window->nsgl.context flushBuffer];
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}
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//========================================================================
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// Set double buffering swap interval
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//========================================================================
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void _glfwPlatformSwapInterval(int interval)
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{
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_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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@@ -295,22 +276,12 @@ void _glfwPlatformSwapInterval(int interval)
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[window->nsgl.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
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}
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//========================================================================
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// Check if an OpenGL extension is available at runtime
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//========================================================================
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int _glfwPlatformExtensionSupported(const char* extension)
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{
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// There are no NSGL extensions
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return GL_FALSE;
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}
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//========================================================================
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// Get the function pointer to an OpenGL function
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//========================================================================
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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{
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CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
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@@ -330,10 +301,6 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the NSGL context of the specified window
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//========================================================================
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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