Removed duplicate documentation.

The public, platform, native, event and utility functions are already
documented in-source.  Having duplicate documentation inevitably means
having them contradict one another.  Furthermore, most of the function
descriptions simply repeated the name of the function.
This commit is contained in:
Camilla Berglund
2013-01-23 19:47:05 +01:00
parent 75705ba2c5
commit 3e78570a31
35 changed files with 15 additions and 1028 deletions
-33
View File
@@ -527,10 +527,6 @@ int _glfwAnalyzeContext(const _GLFWwindow* window,
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
@@ -541,31 +537,16 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
_glfwCurrentWindow = window;
}
//========================================================================
// Return the window object whose context is current
//========================================================================
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return _glfwCurrentWindow;
}
//========================================================================
// Swap buffers (double-buffering)
//========================================================================
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
SwapBuffers(window->wgl.dc);
}
//========================================================================
// Set double buffering swap interval
//========================================================================
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwCurrentWindow;
@@ -574,11 +555,6 @@ void _glfwPlatformSwapInterval(int interval)
window->wgl.SwapIntervalEXT(interval);
}
//========================================================================
// Check if the current context supports the specified WGL extension
//========================================================================
int _glfwPlatformExtensionSupported(const char* extension)
{
const GLubyte* extensions;
@@ -608,11 +584,6 @@ int _glfwPlatformExtensionSupported(const char* extension)
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
return (GLFWglproc) wglGetProcAddress(procname);
@@ -623,10 +594,6 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Return the WGL context of the specified window
//========================================================================
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;