mirror of
https://github.com/glfw/glfw.git
synced 2026-09-18 22:55:46 +00:00
Removed duplicate documentation.
The public, platform, native, event and utility functions are already documented in-source. Having duplicate documentation inevitably means having them contradict one another. Furthermore, most of the function descriptions simply repeated the name of the function.
This commit is contained in:
@@ -823,11 +823,6 @@ static void destroyWindow(_GLFWwindow* window)
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Here is where the window is created, and the OpenGL rendering context is
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// created
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//========================================================================
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int _glfwPlatformCreateWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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@@ -897,11 +892,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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return GL_TRUE;
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}
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//========================================================================
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// Properly kill the window / video display
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//========================================================================
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void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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{
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destroyWindow(window);
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@@ -910,11 +900,6 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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_glfwRestoreVideoMode(window->monitor);
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}
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//========================================================================
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// Set the window title
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//========================================================================
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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{
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WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title);
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@@ -930,11 +915,6 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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free(wideTitle);
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}
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//========================================================================
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// Set the window size.
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//========================================================================
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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{
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GLboolean sizeChanged = GL_FALSE;
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@@ -969,31 +949,16 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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}
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}
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//========================================================================
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// Window iconification
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//========================================================================
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void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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{
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ShowWindow(window->win32.handle, SW_MINIMIZE);
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}
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//========================================================================
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// Window un-iconification
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//========================================================================
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void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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{
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ShowWindow(window->win32.handle, SW_RESTORE);
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}
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//========================================================================
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// Show or hide window
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//========================================================================
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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ShowWindow(window->win32.handle, SW_SHOWNORMAL);
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@@ -1002,21 +967,11 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
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SetFocus(window->win32.handle);
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}
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//========================================================================
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// Show or hide window
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//========================================================================
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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ShowWindow(window->win32.handle, SW_HIDE);
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}
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//========================================================================
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// Poll for new window and input events
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//========================================================================
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void _glfwPlatformPollEvents(void)
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{
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MSG msg;
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@@ -1091,11 +1046,6 @@ void _glfwPlatformPollEvents(void)
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}
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}
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//========================================================================
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// Wait for new window and input events
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//========================================================================
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void _glfwPlatformWaitEvents(void)
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{
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WaitMessage();
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@@ -1103,11 +1053,6 @@ void _glfwPlatformWaitEvents(void)
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_glfwPlatformPollEvents();
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}
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//========================================================================
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// Set physical cursor position
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//========================================================================
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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{
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POINT pos;
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@@ -1120,11 +1065,6 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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SetCursorPos(pos.x, pos.y);
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}
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//========================================================================
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// Set physical mouse cursor mode
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//========================================================================
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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{
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switch (mode)
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@@ -1145,10 +1085,6 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Win32 handle of the specified window
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//========================================================================
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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