Removed duplicate documentation.

The public, platform, native, event and utility functions are already
documented in-source.  Having duplicate documentation inevitably means
having them contradict one another.  Furthermore, most of the function
descriptions simply repeated the name of the function.
This commit is contained in:
Camilla Berglund
2013-01-23 19:47:05 +01:00
parent 75705ba2c5
commit 3e78570a31
35 changed files with 15 additions and 1028 deletions
+1 -149
View File
@@ -65,13 +65,9 @@ static void clearScrollOffsets(void)
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Register window focus events
//========================================================================
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
{
if (focused)
@@ -112,11 +108,6 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
}
}
//========================================================================
// Register window position events
//========================================================================
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{
if (window->positionX == x && window->positionY == y)
@@ -129,11 +120,6 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
window->callbacks.pos((GLFWwindow*) window, x, y);
}
//========================================================================
// Register window size events
//========================================================================
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{
if (window->width == width && window->height == height)
@@ -146,11 +132,6 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
window->callbacks.size((GLFWwindow*) window, width, height);
}
//========================================================================
// Register window size events
//========================================================================
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
{
if (window->iconified == iconified)
@@ -162,32 +143,17 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
window->callbacks.iconify((GLFWwindow*) window, iconified);
}
//========================================================================
// Register window visibility events
//========================================================================
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
{
window->visible = visible;
}
//========================================================================
// Register window damage events
//========================================================================
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (window->callbacks.refresh)
window->callbacks.refresh((GLFWwindow*) window);
}
//========================================================================
// Register window close request events
//========================================================================
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (window->callbacks.close)
@@ -201,10 +167,6 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window)
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Create the GLFW window and its associated context
//========================================================================
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
const char* title,
GLFWmonitor* monitor,
@@ -339,11 +301,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
return (GLFWwindow*) window;
}
//========================================================================
// Reset all window hints to their default values
//========================================================================
void glfwDefaultWindowHints(void)
{
if (!_glfwInitialized)
@@ -375,11 +332,6 @@ void glfwDefaultWindowHints(void)
_glfw.hints.stencilBits = 8;
}
//========================================================================
// Set hints for creating the window
//========================================================================
GLFWAPI void glfwWindowHint(int target, int hint)
{
if (!_glfwInitialized)
@@ -471,11 +423,6 @@ GLFWAPI void glfwWindowHint(int target, int hint)
}
}
//========================================================================
// Properly kill the window / video display
//========================================================================
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -517,11 +464,6 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
free(window);
}
//========================================================================
// Set the window title
//========================================================================
GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -535,11 +477,6 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
_glfwPlatformSetWindowTitle(window, title);
}
//========================================================================
// Get the window size
//========================================================================
GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -557,11 +494,6 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
*height = window->height;
}
//========================================================================
// Set the window size
//========================================================================
GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -585,11 +517,6 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
_glfwPlatformSetWindowSize(window, width, height);
}
//========================================================================
// Window iconification
//========================================================================
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -606,11 +533,6 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
_glfwPlatformIconifyWindow(window);
}
//========================================================================
// Window un-iconification
//========================================================================
GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -627,11 +549,6 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
_glfwPlatformRestoreWindow(window);
}
//========================================================================
// Window show
//========================================================================
GLFWAPI void glfwShowWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -648,11 +565,6 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
_glfwPlatformShowWindow(window);
}
//========================================================================
// Window hide
//========================================================================
GLFWAPI void glfwHideWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -669,11 +581,6 @@ GLFWAPI void glfwHideWindow(GLFWwindow* handle)
_glfwPlatformHideWindow(window);
}
//========================================================================
// Get window parameter
//========================================================================
GLFWAPI int glfwGetWindowParam(GLFWwindow* handle, int param)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -722,11 +629,6 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow* handle, int param)
return 0;
}
//========================================================================
// Get window monitor
//========================================================================
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -740,11 +642,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
return (GLFWmonitor*) window->monitor;
}
//========================================================================
// Set the user pointer for the specified window
//========================================================================
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -758,11 +655,6 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
window->userPointer = pointer;
}
//========================================================================
// Get the user pointer for the specified window
//========================================================================
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -776,11 +668,6 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
return window->userPointer;
}
//========================================================================
// Set callback function for window position changes
//========================================================================
GLFWAPI void glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -794,11 +681,6 @@ GLFWAPI void glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun
window->callbacks.pos = cbfun;
}
//========================================================================
// Set callback function for window size changes
//========================================================================
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -812,11 +694,6 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbf
window->callbacks.size = cbfun;
}
//========================================================================
// Set callback function for window close events
//========================================================================
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -830,11 +707,6 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun c
window->callbacks.close = cbfun;
}
//========================================================================
// Set callback function for window refresh events
//========================================================================
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -848,11 +720,6 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshf
window->callbacks.refresh = cbfun;
}
//========================================================================
// Set callback function for window focus events
//========================================================================
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -866,11 +733,6 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun c
window->callbacks.focus = cbfun;
}
//========================================================================
// Set callback function for window iconification events
//========================================================================
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -884,11 +746,6 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyf
window->callbacks.iconify = cbfun;
}
//========================================================================
// Poll for new window and input events
//========================================================================
GLFWAPI void glfwPollEvents(void)
{
if (!_glfwInitialized)
@@ -902,11 +759,6 @@ GLFWAPI void glfwPollEvents(void)
_glfwPlatformPollEvents();
}
//========================================================================
// Wait for new window and input events
//========================================================================
GLFWAPI void glfwWaitEvents(void)
{
if (!_glfwInitialized)