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Add GLFW_INCLUDE_ES32
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@@ -112,6 +112,7 @@ information on what to include when reporting a bug.
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- Added definition of `GLAPIENTRY` to public header
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
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- Removed `GLFW_USE_RETINA` compile-time option
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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