Add GLFW_INCLUDE_ES32

This commit is contained in:
Camilla Löwy
2017-01-02 05:58:41 +01:00
parent 51e415a026
commit 3edaa5280d
4 changed files with 12 additions and 0 deletions
+1
View File
@@ -112,6 +112,7 @@ information on what to include when reporting a bug.
- Added definition of `GLAPIENTRY` to public header
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Removed `GLFW_USE_RETINA` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding