Added support for custom system cursors.

This adds 3 functions to the GLFW API: glfwCreateCursor,
glfwDestroyCursor and glfwSetCursor.
This commit is contained in:
urraka
2013-12-04 10:19:22 -03:00
committed by Camilla Berglund
parent 30f86286f5
commit 40c04a7565
14 changed files with 836 additions and 12 deletions
+94 -1
View File
@@ -100,7 +100,12 @@ static void restoreCursor(_GLFWwindow* window)
if (GetCursorPos(&pos))
{
if (WindowFromPoint(pos) == window->win32.handle)
SetCursor(LoadCursorW(NULL, IDC_ARROW));
{
if (window->cursor)
SetCursor(window->cursor->win32.handle);
else
SetCursor(LoadCursorW(NULL, IDC_ARROW));
}
}
}
@@ -720,6 +725,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
SetCursor(NULL);
return TRUE;
}
else if (window->cursor)
{
SetCursor(window->cursor->win32.handle);
return TRUE;
}
}
break;
@@ -1213,6 +1223,89 @@ void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
}
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor, int width, int height, int cx, int cy,
int format, const void* data)
{
HDC hdc;
HBITMAP hBitmap, hMonoBitmap;
BITMAPV5HEADER bi;
ICONINFO ii;
DWORD *buffer = 0;
BYTE *image = (BYTE*) data;
int i, size = width * height;
ZeroMemory(&bi, sizeof(BITMAPV5HEADER));
bi.bV5Size = sizeof(BITMAPV5HEADER);
bi.bV5Width = width;
bi.bV5Height = -height;
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_BITFIELDS;
bi.bV5RedMask = 0x00FF0000;
bi.bV5GreenMask = 0x0000FF00;
bi.bV5BlueMask = 0x000000FF;
bi.bV5AlphaMask = 0xFF000000;
hdc = GetDC(NULL);
hBitmap = CreateDIBSection(hdc, (BITMAPINFO*) &bi, DIB_RGB_COLORS, (void**) &buffer,
NULL, (DWORD) 0);
ReleaseDC(NULL, hdc);
if (hBitmap == NULL)
return GL_FALSE;
hMonoBitmap = CreateBitmap(width, height, 1, 1, NULL);
if (hMonoBitmap == NULL)
{
DeleteObject(hBitmap);
return GL_FALSE;
}
for (i = 0; i < size; i++, buffer++, image += 4)
*buffer = (image[3] << 24) | (image[0] << 16) | (image[1] << 8) | image[2];
ii.fIcon = FALSE;
ii.xHotspot = cx;
ii.yHotspot = cy;
ii.hbmMask = hMonoBitmap;
ii.hbmColor = hBitmap;
cursor->win32.handle = (HCURSOR) CreateIconIndirect(&ii);
DeleteObject(hBitmap);
DeleteObject(hMonoBitmap);
if (cursor->win32.handle == NULL)
return GL_FALSE;
return GL_TRUE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
DestroyIcon((HICON) cursor->win32.handle);
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
// It should be guaranteed that the cursor is not being used by this window if
// the following condition is not met. That way it should be safe to destroy the
// cursor after calling glfwSetCursor(window, NULL) on all windows using the cursor.
if (window->cursorMode == GLFW_CURSOR_NORMAL && _glfw.focusedWindow == window &&
window->win32.cursorInside)
{
if (cursor)
SetCursor(cursor->win32.handle);
else
SetCursor(LoadCursor(NULL, IDC_ARROW));
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////