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Fix joystick user pointer NULL during disconnect
The joystick code did not distinguish between the allocation status of the GLFW joystick object and whether it is connection to an OS level joystick object. These are now tracked separately. Fixes #2092 This is adapted to 3.3-stable from2c204ab52eandfd7e737216.
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@@ -128,7 +128,7 @@ static GLFWbool openJoystickDevice(const char* path)
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{
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for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (!_glfw.joysticks[jid].present)
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if (!_glfw.joysticks[jid].connected)
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continue;
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if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
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return GLFW_FALSE;
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@@ -245,9 +245,9 @@ static GLFWbool openJoystickDevice(const char* path)
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//
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static void closeJoystick(_GLFWjoystick* js)
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{
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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close(js->linjs.fd);
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_glfwFreeJoystick(js);
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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}
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// Lexically compare joysticks by name; used by qsort
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@@ -329,7 +329,7 @@ void _glfwTerminateJoysticksLinux(void)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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_GLFWjoystick* js = _glfw.joysticks + jid;
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if (js->present)
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if (js->connected)
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closeJoystick(js);
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}
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@@ -424,7 +424,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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handleAbsEvent(js, e.code, e.value);
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}
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return js->present;
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return js->connected;
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}
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void _glfwPlatformUpdateGamepadGUID(char* guid)
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