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Fix joystick user pointer NULL during disconnect
The joystick code did not distinguish between the allocation status of the GLFW joystick object and whether it is connection to an OS level joystick object. These are now tracked separately. Fixes #2092 This is adapted to 3.3-stable from2c204ab52eandfd7e737216.
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@@ -256,6 +256,8 @@ static GLFWbool supportsXInput(const GUID* guid)
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//
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static void closeJoystick(_GLFWjoystick* js)
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{
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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if (js->win32.device)
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{
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IDirectInputDevice8_Unacquire(js->win32.device);
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@@ -263,9 +265,7 @@ static void closeJoystick(_GLFWjoystick* js)
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}
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free(js->win32.objects);
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_glfwFreeJoystick(js);
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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}
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// DirectInput device object enumeration callback
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@@ -357,7 +357,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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js = _glfw.joysticks + jid;
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if (js->present)
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if (js->connected)
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{
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if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
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return DIENUM_CONTINUE;
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@@ -541,7 +541,7 @@ void _glfwDetectJoystickConnectionWin32(void)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (_glfw.joysticks[jid].present &&
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if (_glfw.joysticks[jid].connected &&
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_glfw.joysticks[jid].win32.device == NULL &&
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_glfw.joysticks[jid].win32.index == index)
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{
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@@ -593,7 +593,7 @@ void _glfwDetectJoystickDisconnectionWin32(void)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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_GLFWjoystick* js = _glfw.joysticks + jid;
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if (js->present)
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if (js->connected)
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_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
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}
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}
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