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Clarify WGL recreation comment
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@@ -844,7 +844,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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// have a current context (actually until we have implicitly loaded
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// have a current context (actually until we have implicitly loaded
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// the vendor ICD)
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// the vendor ICD)
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// Yes, this is strange, and yes, this is the proper way on Win32
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// Yes, this is strange, and yes, this is the proper way on WGL
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// As Windows only allows you to set the pixel format once for
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// As Windows only allows you to set the pixel format once for
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// a window, we need to destroy the current window and create a new
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// a window, we need to destroy the current window and create a new
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