mirror of
https://github.com/glfw/glfw.git
synced 2026-09-22 16:52:57 +00:00
Renamed lib directory to src.
This commit is contained in:
@@ -0,0 +1,102 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
//========================================================================
|
||||
// Check whether the display mode should be included in enumeration
|
||||
//========================================================================
|
||||
|
||||
static BOOL modeIsGood( NSDictionary *mode )
|
||||
{
|
||||
// This is a bit controversial, if you've got something other than an
|
||||
// LCD computer monitor as an output device you might not want these
|
||||
// checks. You might also want to reject modes which are interlaced,
|
||||
// or TV out. There is no one-size-fits-all policy that can work here.
|
||||
// This seems like a decent compromise, but certain applications may
|
||||
// wish to patch this...
|
||||
return [[mode objectForKey:(id)kCGDisplayBitsPerPixel] intValue] >= 15 &&
|
||||
[mode objectForKey:(id)kCGDisplayModeIsSafeForHardware] != nil &&
|
||||
[mode objectForKey:(id)kCGDisplayModeIsStretched] == nil;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Convert Core Graphics display mode to GLFW video mode
|
||||
//========================================================================
|
||||
|
||||
static GLFWvidmode vidmodeFromCGDisplayMode( NSDictionary *mode )
|
||||
{
|
||||
unsigned int width = [[mode objectForKey:(id)kCGDisplayWidth] unsignedIntValue];
|
||||
unsigned int height = [[mode objectForKey:(id)kCGDisplayHeight] unsignedIntValue];
|
||||
unsigned int bps = [[mode objectForKey:(id)kCGDisplayBitsPerSample] unsignedIntValue];
|
||||
|
||||
GLFWvidmode result;
|
||||
result.width = width;
|
||||
result.height = height;
|
||||
result.redBits = bps;
|
||||
result.greenBits = bps;
|
||||
result.blueBits = bps;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** Platform implementation functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Get a list of available video modes
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
|
||||
{
|
||||
NSArray *modes = (NSArray *)CGDisplayAvailableModes( CGMainDisplayID() );
|
||||
|
||||
unsigned int i, j = 0, n = [modes count];
|
||||
for( i = 0; i < n && i < (unsigned)maxcount; i++ )
|
||||
{
|
||||
NSDictionary *mode = [modes objectAtIndex:i];
|
||||
if( modeIsGood( mode ) )
|
||||
{
|
||||
list[j++] = vidmodeFromCGDisplayMode( mode );
|
||||
}
|
||||
}
|
||||
|
||||
return j;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Get the desktop video mode
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
|
||||
{
|
||||
*mode = vidmodeFromCGDisplayMode( _glfwLibrary.DesktopMode );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user