mirror of
https://github.com/glfw/glfw.git
synced 2026-09-19 15:18:00 +00:00
Renamed lib directory to src.
This commit is contained in:
+268
@@ -0,0 +1,268 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL framework
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW internal functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Enable (show) mouse cursor
|
||||
//========================================================================
|
||||
|
||||
static void enableMouseCursor(_GLFWwindow* window)
|
||||
{
|
||||
int centerPosX, centerPosY;
|
||||
|
||||
if (_glfwLibrary.cursorLockWindow != window)
|
||||
return;
|
||||
|
||||
// Show mouse cursor
|
||||
_glfwPlatformShowMouseCursor(window);
|
||||
|
||||
centerPosX = window->width / 2;
|
||||
centerPosY = window->height / 2;
|
||||
|
||||
if (centerPosX != window->mousePosX || centerPosY != window->mousePosY)
|
||||
{
|
||||
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
|
||||
|
||||
window->mousePosX = centerPosX;
|
||||
window->mousePosY = centerPosY;
|
||||
|
||||
if (window->mousePosCallback)
|
||||
{
|
||||
window->mousePosCallback(window,
|
||||
window->mousePosX,
|
||||
window->mousePosY);
|
||||
}
|
||||
}
|
||||
|
||||
// From now on the mouse is unlocked
|
||||
_glfwLibrary.cursorLockWindow = NULL;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Disable (hide) mouse cursor
|
||||
//========================================================================
|
||||
|
||||
static void disableMouseCursor(_GLFWwindow* window)
|
||||
{
|
||||
if (_glfwLibrary.cursorLockWindow)
|
||||
return;
|
||||
|
||||
// Hide mouse cursor
|
||||
_glfwPlatformHideMouseCursor(window);
|
||||
|
||||
// Move cursor to the middle of the window
|
||||
_glfwPlatformSetMouseCursorPos(window,
|
||||
window->width / 2,
|
||||
window->height / 2);
|
||||
|
||||
// From now on the mouse is locked
|
||||
_glfwLibrary.cursorLockWindow = window;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Enable sticky keys
|
||||
//========================================================================
|
||||
|
||||
static void enableStickyKeys(_GLFWwindow* window)
|
||||
{
|
||||
window->stickyKeys = GL_TRUE;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Disable sticky keys
|
||||
//========================================================================
|
||||
|
||||
static void disableStickyKeys(_GLFWwindow* window)
|
||||
{
|
||||
int i;
|
||||
|
||||
window->stickyKeys = GL_FALSE;
|
||||
|
||||
// Release all sticky keys
|
||||
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
||||
{
|
||||
if (window->key[i] == GLFW_STICK)
|
||||
window->key[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Enable sticky mouse buttons
|
||||
//========================================================================
|
||||
|
||||
static void enableStickyMouseButtons(_GLFWwindow* window)
|
||||
{
|
||||
window->stickyMouseButtons = GL_TRUE;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Disable sticky mouse buttons
|
||||
//========================================================================
|
||||
|
||||
static void disableStickyMouseButtons(_GLFWwindow* window)
|
||||
{
|
||||
int i;
|
||||
|
||||
window->stickyMouseButtons = GL_FALSE;
|
||||
|
||||
// Release all sticky mouse buttons
|
||||
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
||||
{
|
||||
if (window->mouseButton[i] == GLFW_STICK)
|
||||
window->mouseButton[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Enable system keys
|
||||
//========================================================================
|
||||
|
||||
static void enableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
if (!window->sysKeysDisabled)
|
||||
return;
|
||||
|
||||
_glfwPlatformEnableSystemKeys(window);
|
||||
|
||||
// Indicate that system keys are no longer disabled
|
||||
window->sysKeysDisabled = GL_FALSE;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Disable system keys
|
||||
//========================================================================
|
||||
|
||||
static void disableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
if (window->sysKeysDisabled)
|
||||
return;
|
||||
|
||||
_glfwPlatformDisableSystemKeys(window);
|
||||
|
||||
// Indicate that system keys are now disabled
|
||||
window->sysKeysDisabled = GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Enable key repeat
|
||||
//========================================================================
|
||||
|
||||
static void enableKeyRepeat(_GLFWwindow* window)
|
||||
{
|
||||
window->keyRepeat = GL_TRUE;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Disable key repeat
|
||||
//========================================================================
|
||||
|
||||
static void disableKeyRepeat(_GLFWwindow* window)
|
||||
{
|
||||
window->keyRepeat = GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** GLFW user functions ****
|
||||
//************************************************************************
|
||||
|
||||
//========================================================================
|
||||
// Enable certain GLFW/window/system functions
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwEnable(GLFWwindow window, int token)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
switch (token)
|
||||
{
|
||||
case GLFW_MOUSE_CURSOR:
|
||||
enableMouseCursor(window);
|
||||
break;
|
||||
case GLFW_STICKY_KEYS:
|
||||
enableStickyKeys(window);
|
||||
break;
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
enableStickyMouseButtons(window);
|
||||
break;
|
||||
case GLFW_SYSTEM_KEYS:
|
||||
enableSystemKeys(window);
|
||||
break;
|
||||
case GLFW_KEY_REPEAT:
|
||||
enableKeyRepeat(window);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Disable certain GLFW/window/system functions
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwDisable(GLFWwindow window, int token)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
switch (token)
|
||||
{
|
||||
case GLFW_MOUSE_CURSOR:
|
||||
disableMouseCursor(window);
|
||||
break;
|
||||
case GLFW_STICKY_KEYS:
|
||||
disableStickyKeys(window);
|
||||
break;
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
disableStickyMouseButtons(window);
|
||||
break;
|
||||
case GLFW_SYSTEM_KEYS:
|
||||
disableSystemKeys(window);
|
||||
break;
|
||||
case GLFW_KEY_REPEAT:
|
||||
disableKeyRepeat(window);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user