Renamed lib directory to src.

This commit is contained in:
Camilla Berglund
2010-09-09 20:01:43 +02:00
parent 950a3beda2
commit 445bf1ea33
56 changed files with 11 additions and 11 deletions
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configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/x11_config.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/x11_config.h @ONLY)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/..
${GLFW_INCLUDE_DIR})
set(libglfw_SOURCES
${common_SOURCES}
x11_enable.c
x11_fullscreen.c
x11_glext.c
x11_init.c
x11_joystick.c
x11_keysym2unicode.c
x11_time.c
x11_window.c)
add_library(libglfwStatic STATIC ${libglfw_SOURCES})
add_library(libglfwShared SHARED ${libglfw_SOURCES})
target_link_libraries(libglfwShared ${GLFW_LIBRARIES})
set_target_properties(libglfwStatic libglfwShared PROPERTIES
CLEAN_DIRECT_OUTPUT 1
OUTPUT_NAME glfw
)
install(TARGETS libglfwStatic libglfwShared DESTINATION lib)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc DESTINATION lib/pkgconfig)
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prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: GLFW
Description: A portable framework for OpenGL development
Version: 3.0
URL: http://www.glfw.org/
Libs: -L${libdir} -lglfw @GLFW_LIBRARIES@
Cflags: -I${includedir}
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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _platform_h_
#define _platform_h_
// This is the X11 version of GLFW
#define _GLFW_X11
#include <sys/time.h>
#include <unistd.h>
#include <signal.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <GL/glx.h>
#include "../../include/GL/glfw.h"
#include "x11_config.h"
// We need declarations for GLX version 1.3 or above even if the server doesn't
// support version 1.3
#ifndef GLX_VERSION_1_3
#error "GLX header version 1.3 or above is required"
#endif
#if defined(_GLFW_HAS_XF86VIDMODE) && defined(_GLFW_HAS_XRANDR)
#error "Xf86VidMode and RandR extensions cannot both be enabled"
#endif
// With XFree86, we can use the XF86VidMode extension
#if defined(_GLFW_HAS_XF86VIDMODE)
#include <X11/extensions/xf86vmode.h>
#endif
#if defined(_GLFW_HAS_XRANDR)
#include <X11/extensions/Xrandr.h>
#endif
// Do we have support for dlopen/dlsym?
#if defined(_GLFW_HAS_DLOPEN)
#include <dlfcn.h>
#endif
// Pointer length integer
// One day, this will most likely move into glfw.h
typedef intptr_t GLFWintptr;
#ifndef GLX_SGI_swap_control
// Function signature for GLX_SGI_swap_control
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int interval);
#endif /*GLX_SGI_swap_control*/
#ifndef GLX_SGIX_fbconfig
/* Type definitions for GLX_SGIX_fbconfig */
typedef XID GLXFBConfigIDSGIX;
typedef struct __GLXFBConfigRec* GLXFBConfigSGIX;
/* Function signatures for GLX_SGIX_fbconfig */
typedef int (*PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display* dpy,
GLXFBConfigSGIX config,
int attribute,
int* value);
typedef GLXFBConfigSGIX* (*PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display* dpy,
int screen,
int* attrib_list,
int* nelements);
typedef GLXContext (*PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display* dpy,
GLXFBConfigSGIX config,
int render_type,
GLXContext share_list,
Bool direct);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display* dpy,
GLXFBConfigSGIX config);
/* Tokens for GLX_SGIX_fbconfig */
#define GLX_WINDOW_BIT_SGIX 0x00000001
#define GLX_PIXMAP_BIT_SGIX 0x00000002
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
#define GLX_RENDER_TYPE_SGIX 0x8011
#define GLX_X_RENDERABLE_SGIX 0x8012
#define GLX_FBCONFIG_ID_SGIX 0x8013
#define GLX_RGBA_TYPE_SGIX 0x8014
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
#define GLX_SCREEN_EXT 0x800C
#endif /*GLX_SGIX_fbconfig*/
#ifndef GLX_ARB_create_context
/* Tokens for glXCreateContextAttribsARB attributes */
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
/* Bits for WGL_CONTEXT_FLAGS_ARB */
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
/* Prototype for glXCreateContextAttribs */
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display* display,
GLXFBConfig config,
GLXContext share_context,
Bool direct,
const int* attrib_list);
#endif /*GLX_ARB_create_context*/
#ifndef GLX_ARB_create_context_profile
/* Tokens for glXCreateContextAttribsARB attributes */
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
/* BIts for GLX_CONTEXT_PROFILE_MASK_ARB */
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#endif /*GLX_ARB_create_context_profile*/
#ifndef GL_VERSION_3_0
typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
#endif /*GL_VERSION_3_0*/
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 X11
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryX11 X11
//========================================================================
// Global variables (GLFW internals)
//========================================================================
//------------------------------------------------------------------------
// Window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowX11 {
// Platform specific window resources
Colormap colormap; // Window colormap
Window window; // Window
Window root; // Root window for screen
int screen; // Screen ID
XVisualInfo* visual; // Visual for selected GLXFBConfig
GLXFBConfigID fbconfigID; // ID of selected GLXFBConfig
GLXContext context; // OpenGL rendering context
Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
Atom wmPing; // _NET_WM_PING atom
Atom wmState; // _NET_WM_STATE atom
Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom
Atom wmActiveWindow; // _NET_ACTIVE_WINDOW atom
Cursor cursor; // Invisible cursor for hidden cursor
int mouseMoved, cursorPosX, cursorPosY;
// GLX extensions
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX;
PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLboolean has_GLX_SGIX_fbconfig;
GLboolean has_GLX_SGI_swap_control;
GLboolean has_GLX_ARB_multisample;
GLboolean has_GLX_ARB_create_context;
GLboolean has_GLX_ARB_create_context_profile;
// Various platform specific internal variables
GLboolean hasEWMH; // True if window manager supports EWMH
GLboolean overrideRedirect; // True if window is OverrideRedirect
GLboolean keyboardGrabbed; // True if keyboard is currently grabbed
GLboolean pointerGrabbed; // True if pointer is currently grabbed
GLboolean pointerHidden; // True if pointer is currently hidden
} _GLFWwindowX11;
//------------------------------------------------------------------------
// Platform-specific ibrary global data
//------------------------------------------------------------------------
typedef struct {
Display* display;
// Server-side GLX version
int glxMajor, glxMinor;
struct {
int available;
int eventBase;
int errorBase;
} XF86VidMode;
struct {
int available;
int eventBase;
int errorBase;
} XRandR;
// Screensaver data
struct {
int changed;
int timeout;
int interval;
int blanking;
int exposure;
} Saver;
// Fullscreen data
struct {
int modeChanged;
#if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo oldMode;
#endif
#if defined(_GLFW_HAS_XRANDR)
SizeID oldSizeID;
int oldWidth;
int oldHeight;
Rotation oldRotation;
#endif
} FS;
// Timer data
struct {
double resolution;
long long t0;
} Timer;
#if defined(_GLFW_DLOPEN_LIBGL)
struct {
void* libGL; // dlopen handle for libGL.so
} Libs;
#endif
} _GLFWlibraryX11;
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
GLFWGLOBAL struct {
int Present;
int fd;
int NumAxes;
int NumButtons;
float* Axis;
unsigned char* Button;
} _glfwJoy[GLFW_JOYSTICK_LAST + 1];
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer(void);
// Fullscreen support
int _glfwGetClosestVideoMode(int screen, int* width, int* height, int* rate);
void _glfwSetVideoModeMODE(int screen, int mode, int rate);
void _glfwSetVideoMode(int screen, int* width, int* height, int* rate);
void _glfwRestoreVideoMode(int screen);
// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Unicode support
long _glfwKeySym2Unicode(KeySym keysym);
#endif // _platform_h_
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/* Configure build time options of GLFW */
/* Define this to 1 if XRandR is available */
#cmakedefine _GLFW_HAS_XRANDR 1
/* Define this to 1 if Xf86VidMode is available */
#cmakedefine _GLFW_HAS_XF86VIDMODE 1
/* Define this to 1 if glXGetProcAddress is available */
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS 1
/* Define this to 1 if glXGetProcAddressARB is available */
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB 1
/* Define this to 1 if glXGetProcAddressEXT is available */
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT 1
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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11 (Unix)
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// Enable system keys
//========================================================================
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
if (window->X11.keyboardGrabbed)
{
XUngrabKeyboard(_glfwLibrary.X11.display, CurrentTime);
window->X11.keyboardGrabbed = GL_FALSE;
}
}
//========================================================================
// Disable system keys
//========================================================================
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
if (XGrabKeyboard(_glfwLibrary.X11.display, window->X11.window,
True, GrabModeAsync, GrabModeAsync, CurrentTime)
== GrabSuccess)
{
window->X11.keyboardGrabbed = GL_TRUE;
}
}
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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <stdlib.h>
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// Convert BPP to RGB bits (based on "best guess")
//========================================================================
static void BPP2RGB(int bpp, int* r, int* g, int* b)
{
int delta;
// Special case: BPP = 32 (I don't think this is necessary for X11??)
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
//========================================================================
// Finds the video mode closest in size to the specified desired size
//========================================================================
int _glfwGetClosestVideoMode(int screen, int* width, int* height, int* rate)
{
#if defined(_GLFW_HAS_XRANDR)
int i, match, bestmatch;
int sizecount, bestsize;
int ratecount, bestrate;
short* ratelist;
XRRScreenConfiguration* sc;
XRRScreenSize* sizelist;
if (_glfwLibrary.X11.XRandR.available)
{
sc = XRRGetScreenInfo(_glfwLibrary.X11.display,
RootWindow(_glfwLibrary.X11.display, screen));
sizelist = XRRConfigSizes(sc, &sizecount);
// Find the best matching mode
bestsize = -1;
bestmatch = INT_MAX;
for (i = 0; i < sizecount; i++)
{
match = (*width - sizelist[i].width) *
(*width - sizelist[i].width) +
(*height - sizelist[i].height) *
(*height - sizelist[i].height);
if (match < bestmatch)
{
bestmatch = match;
bestsize = i;
}
}
if (bestsize != -1)
{
// Report width & height of best matching mode
*width = sizelist[bestsize].width;
*height = sizelist[bestsize].height;
if (*rate > 0)
{
ratelist = XRRConfigRates(sc, bestsize, &ratecount);
bestrate = -1;
bestmatch = INT_MAX;
for (i = 0; i < ratecount; i++)
{
match = abs(ratelist[i] - *rate);
if (match < bestmatch)
{
bestmatch = match;
bestrate = ratelist[i];
}
}
if (bestrate != -1)
*rate = bestrate;
}
}
// Free modelist
XRRFreeScreenConfigInfo(sc);
if (bestsize != -1)
return bestsize;
}
#elif defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo** modelist;
int modecount, i, bestmode, bestmatch, match;
// Use the XF86VidMode extension to control video resolution
if (_glfwLibrary.XF86VidMode.available)
{
// Get a list of all available display modes
XF86VidModeGetAllModeLines(_glfwLibrary.display, screen,
&modecount, &modelist);
// Find the best matching mode
bestmode = -1;
bestmatch = INT_MAX;
for (i = 0; i < modecount; i++)
{
match = (*width - modelist[i]->hdisplay) *
(*width - modelist[i]->hdisplay) +
(*height - modelist[i]->vdisplay) *
(*height - modelist[i]->vdisplay);
if (match < bestmatch)
{
bestmatch = match;
bestmode = i;
}
}
if (bestmode != -1)
{
// Report width & height of best matching mode
*width = modelist[bestmode]->hdisplay;
*height = modelist[bestmode]->vdisplay;
}
// Free modelist
XFree(modelist);
if (bestmode != -1)
return bestmode;
}
#endif
// Default: Simply use the screen resolution
*width = DisplayWidth(_glfwLibrary.X11.display, screen);
*height = DisplayHeight(_glfwLibrary.X11.display, screen);
return 0;
}
//========================================================================
// Change the current video mode
//========================================================================
void _glfwSetVideoModeMODE(int screen, int mode, int rate)
{
#if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
Window root;
if (_glfwLibrary.X11.XRandR.available)
{
root = RootWindow(_glfwLibrary.X11.display, screen);
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, root);
// Remember old size and flag that we have changed the mode
if (!_glfwLibrary.X11.FS.modeChanged)
{
_glfwLibrary.X11.FS.oldSizeID = XRRConfigCurrentConfiguration(sc, &_glfwLibrary.X11.FS.oldRotation);
_glfwLibrary.X11.FS.oldWidth = DisplayWidth(_glfwLibrary.X11.display, screen);
_glfwLibrary.X11.FS.oldHeight = DisplayHeight(_glfwLibrary.X11.display, screen);
_glfwLibrary.X11.FS.modeChanged = GL_TRUE;
}
if (rate > 0)
{
// Set desired configuration
XRRSetScreenConfigAndRate(_glfwLibrary.X11.display,
sc,
root,
mode,
RR_Rotate_0,
(short) rate,
CurrentTime);
}
else
{
// Set desired configuration
XRRSetScreenConfig(_glfwLibrary.X11.display,
sc,
root,
mode,
RR_Rotate_0,
CurrentTime);
}
XRRFreeScreenConfigInfo(sc);
}
#elif defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo **modelist;
int modecount;
// Use the XF86VidMode extension to control video resolution
if (_glfwLibrary.X11.XF86VidMode.available)
{
// Get a list of all available display modes
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, screen,
&modecount, &modelist);
// Unlock mode switch if necessary
if (_glfwLibrary.X11.FS.modeChanged)
XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, screen, 0);
// Change the video mode to the desired mode
XF86VidModeSwitchToMode(_glfwLibrary.X11.display, screen,
modelist[mode]);
// Set viewport to upper left corner (where our window will be)
XF86VidModeSetViewPort(_glfwLibrary.X11.display, screen, 0, 0);
// Lock mode switch
XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, screen, 1);
// Remember old mode and flag that we have changed the mode
if (!_glfwLibrary.X11.FS.modeChanged)
{
_glfwLibrary.X11.FS.oldMode = *modelist[0];
_glfwLibrary.X11.FS.modeChanged = GL_TRUE;
}
// Free mode list
XFree(modelist);
}
#endif
}
//========================================================================
// Change the current video mode
//========================================================================
void _glfwSetVideoMode(int screen, int* width, int* height, int* rate)
{
int bestmode;
// Find a best match mode
bestmode = _glfwGetClosestVideoMode(screen, width, height, rate);
// Change mode
_glfwSetVideoModeMODE(screen, bestmode, *rate);
}
//========================================================================
// Restore the previously saved (original) video mode
//========================================================================
void _glfwRestoreVideoMode(int screen)
{
if (_glfwLibrary.X11.FS.modeChanged)
{
#if defined(_GLFW_HAS_XRANDR)
Window root = RootWindow(_glfwLibrary.X11.display, screen);
if (_glfwLibrary.X11.XRandR.available)
{
XRRScreenConfiguration* sc;
if (_glfwLibrary.X11.XRandR.available)
{
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, root);
XRRSetScreenConfig(_glfwLibrary.X11.display,
sc,
root,
_glfwLibrary.X11.FS.oldSizeID,
_glfwLibrary.X11.FS.oldRotation,
CurrentTime);
XRRFreeScreenConfigInfo(sc);
}
}
#elif defined(_GLFW_HAS_XF86VIDMODE)
if (_glfwLibrary.X11.XF86VidMode.available)
{
// Unlock mode switch
XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, screen, 0);
// Change the video mode back to the old mode
XF86VidModeSwitchToMode(_glfwLibrary.X11.display,
screen,
&_glfwLibrary.X11.FS.oldMode);
}
#endif
_glfwLibrary.X11.FS.modeChanged = GL_FALSE;
}
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
struct _glfwResolution
{
int width;
int height;
};
//========================================================================
// List available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
int count, k, l, r, g, b, rgba, gl;
int depth, screen;
Display* dpy;
XVisualInfo* vislist;
XVisualInfo dummy;
int viscount, rgbcount, rescount;
int* rgbarray;
struct _glfwResolution* resarray;
#if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
XRRScreenSize* sizelist;
int sizecount;
#elif defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo** modelist;
int modecount, width, height;
#endif
// Get display and screen
dpy = _glfwLibrary.X11.display;
screen = DefaultScreen(dpy);
// Get list of visuals
vislist = XGetVisualInfo(dpy, 0, &dummy, &viscount);
if (vislist == NULL)
return 0;
rgbarray = (int*) malloc(sizeof(int) * viscount);
rgbcount = 0;
// Build RGB array
for (k = 0; k < viscount; k++)
{
// Does the visual support OpenGL & true color?
glXGetConfig(dpy, &vislist[k], GLX_USE_GL, &gl);
glXGetConfig(dpy, &vislist[k], GLX_RGBA, &rgba);
if (gl && rgba)
{
// Get color depth for this visual
depth = vislist[k].depth;
// Convert to RGB
BPP2RGB(depth, &r, &g, &b);
depth = (r << 16) | (g << 8) | b;
// Is this mode unique?
for (l = 0; l < rgbcount; l++)
{
if (depth == rgbarray[l])
break;
}
if (l >= rgbcount)
{
rgbarray[rgbcount] = depth;
rgbcount++;
}
}
}
rescount = 0;
resarray = NULL;
// Build resolution array
#if defined(_GLFW_HAS_XRANDR)
if (_glfwLibrary.X11.XRandR.available)
{
sc = XRRGetScreenInfo(dpy, RootWindow(dpy, screen));
sizelist = XRRConfigSizes(sc, &sizecount);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount);
for (k = 0; k < sizecount; k++)
{
resarray[rescount].width = sizelist[k].width;
resarray[rescount].height = sizelist[k].height;
rescount++;
}
XRRFreeScreenConfigInfo(sc);
}
#elif defined(_GLFW_HAS_XF86VIDMODE)
if (_glfwLibrary.XF86VidMode.available)
{
XF86VidModeGetAllModeLines(dpy, screen, &modecount, &modelist);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
for (k = 0; k < modecount; k++)
{
width = modelist[k]->hdisplay;
height = modelist[k]->vdisplay;
// Is this mode unique?
for (l = 0; l < rescount; l++)
{
if (width == resarray[l].width && height == resarray[l].height)
break;
}
if (l >= rescount)
{
resarray[rescount].width = width;
resarray[rescount].height = height;
rescount++;
}
}
XFree(modelist);
}
#endif
if (!resarray)
{
rescount = 1;
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
resarray[ 0 ].width = DisplayWidth(dpy, screen);
resarray[ 0 ].height = DisplayHeight(dpy, screen);
}
// Build permutations of colors and resolutions
count = 0;
for (k = 0; k < rgbcount && count < maxcount; k++)
{
for (l = 0; l < rescount && count < maxcount; l++)
{
list[count].width = resarray[l].width;
list[count].height = resarray[l].height;
list[count].redBits = (rgbarray[k] >> 16) & 255;
list[count].greenBits = (rgbarray[k] >> 8) & 255;
list[count].blueBits = rgbarray[k] & 255;
count++;
}
}
// Free visuals list
XFree(vislist);
free(resarray);
free(rgbarray);
return count;
}
//========================================================================
// Get the desktop video mode
//========================================================================
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
{
Display* dpy;
int bpp, screen;
#if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo** modelist;
int modecount;
#endif
// Get display and screen
dpy = _glfwLibrary.X11.display;
screen = DefaultScreen(dpy);
// Get display depth
bpp = DefaultDepth(dpy, screen);
// Convert BPP to RGB bits
BPP2RGB(bpp, &mode->redBits, &mode->greenBits, &mode->blueBits);
#if defined(_GLFW_HAS_XRANDR)
if (_glfwLibrary.X11.XRandR.available)
{
if (_glfwLibrary.X11.FS.modeChanged)
{
mode->width = _glfwLibrary.X11.FS.oldWidth;
mode->height = _glfwLibrary.X11.FS.oldHeight;
return;
}
}
#elif defined(_GLFW_HAS_XF86VIDMODE)
if (_glfwLibrary.X11.XF86VidMode.available)
{
if (_glfwLibrary.X11.FS.modeChanged)
{
// The old (desktop) mode is stored in _glfwWin.FS.oldMode
mode->width = _glfwLibrary.X11.FS.oldMode.hdisplay;
mode->height = _glfwLibrary.X11.FS.oldMode.vdisplay;
}
else
{
// Use the XF86VidMode extension to get list of video modes
XF86VidModeGetAllModeLines(dpy, screen, &modecount, &modelist);
// The first mode in the list is the current (desktio) mode
mode->width = modelist[0]->hdisplay;
mode->height = modelist[0]->vdisplay;
// Free list
XFree(modelist);
}
return;
}
#endif
// Get current display width and height
mode->width = DisplayWidth(dpy, screen);
mode->height = DisplayHeight(dpy, screen);
}
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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
void (*glXGetProcAddress(const GLubyte* procName))();
void (*glXGetProcAddressARB(const GLubyte* procName))();
void (*glXGetProcAddressEXT(const GLubyte* procName))();
// We support four different ways for getting addresses for GL/GLX
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
// glXGetProcAddressEXT, and dlsym
#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
#define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
#elif defined(_GLFW_HAS_GLXGETPROCADDRESS)
#define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
#define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
#elif defined(_GLFW_HAS_DLOPEN)
#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibs.libGL,x)
#define _GLFW_DLOPEN_LIBGL
#else
#define _glfw_glXGetProcAddress(x) NULL
#endif
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
int _glfwPlatformExtensionSupported(const char* extension)
{
const GLubyte* extensions;
// Get list of GLX extensions
// Yuck
extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.X11.display,
_glfwLibrary.window->X11.screen);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
void* _glfwPlatformGetProcAddress(const char* procname)
{
return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname);
}
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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// Dynamically load libraries
//========================================================================
static void initLibraries(void)
{
#ifdef _GLFW_DLOPEN_LIBGL
int i;
char* libGL_names[ ] =
{
"libGL.so",
"libGL.so.1",
"/usr/lib/libGL.so",
"/usr/lib/libGL.so.1",
NULL
};
_glfwLibrary.Libs.libGL = NULL;
for (i = 0; libGL_names[i] != NULL; i++)
{
_glfwLibrary.Libs.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
if (_glfwLibrary.Libs.libGL)
break;
}
#endif
}
//========================================================================
// Terminate GLFW when exiting application
//========================================================================
static void glfw_atexit(void)
{
glfwTerminate();
}
//========================================================================
// Initialize X11 display
//========================================================================
static int initDisplay(void)
{
// Open display
_glfwLibrary.X11.display = XOpenDisplay(0);
if (!_glfwLibrary.X11.display)
{
fprintf(stderr, "Failed to open X display\n");
return GL_FALSE;
}
// Check for XF86VidMode extension
#ifdef _GLFW_HAS_XF86VIDMODE
_glfwLibrary.X11.XF86VidMode.available =
XF86VidModeQueryExtension(_glfwLibrary.X11.display,
&_glfwLibrary.X11.XF86VidMode.eventBase,
&_glfwLibrary.X11.XF86VidMode.errorBase);
#else
_glfwLibrary.X11.XF86VidMode.available = 0;
#endif
// Check for XRandR extension
#ifdef _GLFW_HAS_XRANDR
_glfwLibrary.X11.XRandR.available =
XRRQueryExtension(_glfwLibrary.X11.display,
&_glfwLibrary.X11.XRandR.eventBase,
&_glfwLibrary.X11.XRandR.errorBase);
#else
_glfwLibrary.X11.XRandR.available = 0;
#endif
// Fullscreen & screen saver settings
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
fprintf(stderr, "GLX not supported\n");
return GL_FALSE;
}
// Retrieve GLX version
if (!glXQueryVersion(_glfwLibrary.X11.display,
&_glfwLibrary.X11.glxMajor,
&_glfwLibrary.X11.glxMinor))
{
fprintf(stderr, "Unable to query GLX version\n");
return GL_FALSE;
}
return GL_TRUE;
}
//========================================================================
// Terminate X11 display
//========================================================================
static void terminateDisplay(void)
{
// Open display
if (_glfwLibrary.X11.display)
{
XCloseDisplay(_glfwLibrary.X11.display);
_glfwLibrary.X11.display = NULL;
}
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// Initialize various GLFW state
//========================================================================
int _glfwPlatformInit(void)
{
if (!initDisplay())
return GL_FALSE;
// Try to load libGL.so if necessary
initLibraries();
// Install atexit() routine
atexit(glfw_atexit);
// Initialize joysticks
_glfwInitJoysticks();
// Start the timer
_glfwInitTimer();
return GL_TRUE;
}
//========================================================================
// Close window and shut down library
//========================================================================
int _glfwPlatformTerminate(void)
{
if (_glfwLibrary.window)
glfwCloseWindow(_glfwLibrary.window);
// Terminate display
terminateDisplay();
// Terminate joysticks
_glfwTerminateJoysticks();
// Unload libGL.so if necessary
#ifdef _GLFW_DLOPEN_LIBGL
if (_glfwLibrary.Libs.libGL != NULL)
{
dlclose(_glfwLibrary.Libs.libGL);
_glfwLibrary.Libs.libGL = NULL;
}
#endif
return GL_TRUE;
}
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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//========================================================================
// Note: Only Linux joystick input is supported at the moment. Other
// systems will behave as if there are no joysticks connected.
//========================================================================
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
#ifdef _GLFW_USE_LINUX_JOYSTICKS
//------------------------------------------------------------------------
// Here are the Linux joystick driver v1.x interface definitions that we
// use (we do not want to rely on <linux/joystick.h>):
//------------------------------------------------------------------------
#include <sys/ioctl.h>
#include <fcntl.h>
#include <errno.h>
// Joystick event types
#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
#define JS_EVENT_AXIS 0x02 /* joystick moved */
#define JS_EVENT_INIT 0x80 /* initial state of device */
// Joystick event structure
struct js_event {
unsigned int time; /* (u32) event timestamp in milliseconds */
signed short value; /* (s16) value */
unsigned char type; /* (u8) event type */
unsigned char number; /* (u8) axis/button number */
};
// Joystick IOCTL commands
#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
#endif // _GLFW_USE_LINUX_JOYSTICKS
//========================================================================
// Initialize joystick interface
//========================================================================
void _glfwInitJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int k, n, fd, joy_count;
char* joy_base_name;
char joy_dev_name[20];
int driver_version = 0x000800;
char ret_data;
#endif // _GLFW_USE_LINUX_JOYSTICKS
int i;
// Start by saying that there are no sticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
_glfwJoy[i].Present = GL_FALSE;
#ifdef _GLFW_USE_LINUX_JOYSTICKS
// Try to open joysticks (nonblocking)
joy_count = 0;
for (k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; k++)
{
// Pick joystick base name
switch (k)
{
case 0:
// USB joysticks
joy_base_name = "/dev/input/js";
break;
case 1:
// "Legacy" joysticks
joy_base_name = "/dev/js";
break;
default:
// This should never happen
continue;
}
// Try to open a few of these sticks
for (i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; i++)
{
sprintf(joy_dev_name, "%s%d", joy_base_name, i);
fd = open(joy_dev_name, O_NONBLOCK);
if (fd != -1)
{
// Remember fd
_glfwJoy[joy_count].fd = fd;
// Check that the joystick driver version is 1.0+
ioctl(fd, JSIOCGVERSION, &driver_version);
if (driver_version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
continue;
}
// Get number of joystick axes
ioctl(fd, JSIOCGAXES, &ret_data);
_glfwJoy[joy_count].NumAxes = (int) ret_data;
// Get number of joystick buttons
ioctl(fd, JSIOCGBUTTONS, &ret_data);
_glfwJoy[joy_count].NumButtons = (int) ret_data;
// Allocate memory for joystick state
_glfwJoy[joy_count].Axis =
(float*) malloc(sizeof(float) *
_glfwJoy[joy_count].NumAxes);
if (_glfwJoy[joy_count].Axis == NULL)
{
close(fd);
continue;
}
_glfwJoy[joy_count].Button =
(unsigned char*) malloc(sizeof(char) *
_glfwJoy[joy_count].NumButtons);
if (_glfwJoy[joy_count].Button == NULL)
{
free(_glfwJoy[joy_count].Axis);
close(fd);
continue;
}
// Clear joystick state
for (n = 0; n < _glfwJoy[joy_count].NumAxes; n++)
_glfwJoy[joy_count].Axis[n] = 0.0f;
for (n = 0; n < _glfwJoy[joy_count].NumButtons; n++)
_glfwJoy[joy_count].Button[n] = GLFW_RELEASE;
// The joystick is supported and connected
_glfwJoy[joy_count].Present = GL_TRUE;
joy_count++;
}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//========================================================================
// Close all opened joystick handles
//========================================================================
void _glfwTerminateJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
// Close any opened joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (_glfwJoy[i].Present)
{
close(_glfwJoy[i].fd);
free(_glfwJoy[i].Axis);
free(_glfwJoy[i].Button);
_glfwJoy[i].Present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//========================================================================
// Empty joystick event queue
//========================================================================
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
struct js_event e;
int i;
// Get joystick events for all GLFW joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
// Is the stick present?
if (_glfwJoy[i].Present)
{
// Read all queued events (non-blocking)
while (read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0)
{
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
// Check event type
switch (e.type)
{
case JS_EVENT_AXIS:
_glfwJoy[i].Axis[e.number] = (float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
_glfwJoy[i].Axis[e.number] = -_glfwJoy[i].Axis[e.number];
break;
case JS_EVENT_BUTTON:
_glfwJoy[i].Button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// Determine joystick capabilities
//========================================================================
int _glfwPlatformGetJoystickParam(int joy, int param)
{
if (!_glfwJoy[joy].Present)
return 0;
switch (param)
{
case GLFW_PRESENT:
return GL_TRUE;
case GLFW_AXES:
return _glfwJoy[joy].NumAxes;
case GLFW_BUTTONS:
return _glfwJoy[joy].NumButtons;
default:
break;
}
return 0;
}
//========================================================================
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
{
int i;
if (!_glfwJoy[joy].Present)
return 0;
// Update joystick state
pollJoystickEvents();
// Does the joystick support less axes than requested?
if (_glfwJoy[joy].NumAxes < numaxes)
numaxes = _glfwJoy[joy].NumAxes;
// Copy axis positions from internal state
for (i = 0; i < numaxes; i++)
pos[i] = _glfwJoy[joy].Axis[i];
return numaxes;
}
//========================================================================
// Get joystick button states
//========================================================================
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
{
int i;
if (!_glfwJoy[joy].Present)
return 0;
// Update joystick state
pollJoystickEvents();
// Does the joystick support less buttons than requested?
if (_glfwJoy[joy].NumButtons < numbuttons)
numbuttons = _glfwJoy[joy].NumButtons;
// Copy button states from internal state
for (i = 0; i < numbuttons; i++)
buttons[i] = _glfwJoy[joy].Button[i];
return numbuttons;
}
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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
/*
* Marcus: This code was originally written by Markus G. Kuhn.
* I have made some slight changes (trimmed it down a bit from >60 KB to
* 20 KB), but the functionality is the same.
*/
/*
* This module converts keysym values into the corresponding ISO 10646
* (UCS, Unicode) values.
*
* The array keysymtab[] contains pairs of X11 keysym values for graphical
* characters and the corresponding Unicode value. The function
* _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
* search, therefore keysymtab[] must remain SORTED by keysym value.
*
* We allow to represent any UCS character in the range U-00000000 to
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
* This admittedly does not cover the entire 31-bit space of UCS, but
* it does cover all of the characters up to U-10FFFF, which can be
* represented by UTF-16, and more, and it is very unlikely that higher
* UCS codes will ever be assigned by ISO. So to get Unicode character
* U+ABCD you can directly use keysym 0x0100abcd.
*
* Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
* Cambridge, April 2001
*
* Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
* an initial draft of the mapping table.
*
*/
//************************************************************************
//**** KeySym to Unicode mapping table ****
//************************************************************************
static struct codepair {
unsigned short keysym;
unsigned short ucs;
} keysymtab[] = {
{ 0x01a1, 0x0104 },
{ 0x01a2, 0x02d8 },
{ 0x01a3, 0x0141 },
{ 0x01a5, 0x013d },
{ 0x01a6, 0x015a },
{ 0x01a9, 0x0160 },
{ 0x01aa, 0x015e },
{ 0x01ab, 0x0164 },
{ 0x01ac, 0x0179 },
{ 0x01ae, 0x017d },
{ 0x01af, 0x017b },
{ 0x01b1, 0x0105 },
{ 0x01b2, 0x02db },
{ 0x01b3, 0x0142 },
{ 0x01b5, 0x013e },
{ 0x01b6, 0x015b },
{ 0x01b7, 0x02c7 },
{ 0x01b9, 0x0161 },
{ 0x01ba, 0x015f },
{ 0x01bb, 0x0165 },
{ 0x01bc, 0x017a },
{ 0x01bd, 0x02dd },
{ 0x01be, 0x017e },
{ 0x01bf, 0x017c },
{ 0x01c0, 0x0154 },
{ 0x01c3, 0x0102 },
{ 0x01c5, 0x0139 },
{ 0x01c6, 0x0106 },
{ 0x01c8, 0x010c },
{ 0x01ca, 0x0118 },
{ 0x01cc, 0x011a },
{ 0x01cf, 0x010e },
{ 0x01d0, 0x0110 },
{ 0x01d1, 0x0143 },
{ 0x01d2, 0x0147 },
{ 0x01d5, 0x0150 },
{ 0x01d8, 0x0158 },
{ 0x01d9, 0x016e },
{ 0x01db, 0x0170 },
{ 0x01de, 0x0162 },
{ 0x01e0, 0x0155 },
{ 0x01e3, 0x0103 },
{ 0x01e5, 0x013a },
{ 0x01e6, 0x0107 },
{ 0x01e8, 0x010d },
{ 0x01ea, 0x0119 },
{ 0x01ec, 0x011b },
{ 0x01ef, 0x010f },
{ 0x01f0, 0x0111 },
{ 0x01f1, 0x0144 },
{ 0x01f2, 0x0148 },
{ 0x01f5, 0x0151 },
{ 0x01f8, 0x0159 },
{ 0x01f9, 0x016f },
{ 0x01fb, 0x0171 },
{ 0x01fe, 0x0163 },
{ 0x01ff, 0x02d9 },
{ 0x02a1, 0x0126 },
{ 0x02a6, 0x0124 },
{ 0x02a9, 0x0130 },
{ 0x02ab, 0x011e },
{ 0x02ac, 0x0134 },
{ 0x02b1, 0x0127 },
{ 0x02b6, 0x0125 },
{ 0x02b9, 0x0131 },
{ 0x02bb, 0x011f },
{ 0x02bc, 0x0135 },
{ 0x02c5, 0x010a },
{ 0x02c6, 0x0108 },
{ 0x02d5, 0x0120 },
{ 0x02d8, 0x011c },
{ 0x02dd, 0x016c },
{ 0x02de, 0x015c },
{ 0x02e5, 0x010b },
{ 0x02e6, 0x0109 },
{ 0x02f5, 0x0121 },
{ 0x02f8, 0x011d },
{ 0x02fd, 0x016d },
{ 0x02fe, 0x015d },
{ 0x03a2, 0x0138 },
{ 0x03a3, 0x0156 },
{ 0x03a5, 0x0128 },
{ 0x03a6, 0x013b },
{ 0x03aa, 0x0112 },
{ 0x03ab, 0x0122 },
{ 0x03ac, 0x0166 },
{ 0x03b3, 0x0157 },
{ 0x03b5, 0x0129 },
{ 0x03b6, 0x013c },
{ 0x03ba, 0x0113 },
{ 0x03bb, 0x0123 },
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{ 0x03bd, 0x014a },
{ 0x03bf, 0x014b },
{ 0x03c0, 0x0100 },
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{ 0x03cc, 0x0116 },
{ 0x03cf, 0x012a },
{ 0x03d1, 0x0145 },
{ 0x03d2, 0x014c },
{ 0x03d3, 0x0136 },
{ 0x03d9, 0x0172 },
{ 0x03dd, 0x0168 },
{ 0x03de, 0x016a },
{ 0x03e0, 0x0101 },
{ 0x03e7, 0x012f },
{ 0x03ec, 0x0117 },
{ 0x03ef, 0x012b },
{ 0x03f1, 0x0146 },
{ 0x03f2, 0x014d },
{ 0x03f3, 0x0137 },
{ 0x03f9, 0x0173 },
{ 0x03fd, 0x0169 },
{ 0x03fe, 0x016b },
{ 0x047e, 0x203e },
{ 0x04a1, 0x3002 },
{ 0x04a2, 0x300c },
{ 0x04a3, 0x300d },
{ 0x04a4, 0x3001 },
{ 0x04a5, 0x30fb },
{ 0x04a6, 0x30f2 },
{ 0x04a7, 0x30a1 },
{ 0x04a8, 0x30a3 },
{ 0x04a9, 0x30a5 },
{ 0x04aa, 0x30a7 },
{ 0x04ab, 0x30a9 },
{ 0x04ac, 0x30e3 },
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{ 0x04ae, 0x30e7 },
{ 0x04af, 0x30c3 },
{ 0x04b0, 0x30fc },
{ 0x04b1, 0x30a2 },
{ 0x04b2, 0x30a4 },
{ 0x04b3, 0x30a6 },
{ 0x04b4, 0x30a8 },
{ 0x04b5, 0x30aa },
{ 0x04b6, 0x30ab },
{ 0x04b7, 0x30ad },
{ 0x04b8, 0x30af },
{ 0x04b9, 0x30b1 },
{ 0x04ba, 0x30b3 },
{ 0x04bb, 0x30b5 },
{ 0x04bc, 0x30b7 },
{ 0x04bd, 0x30b9 },
{ 0x04be, 0x30bb },
{ 0x04bf, 0x30bd },
{ 0x04c0, 0x30bf },
{ 0x04c1, 0x30c1 },
{ 0x04c2, 0x30c4 },
{ 0x04c3, 0x30c6 },
{ 0x04c4, 0x30c8 },
{ 0x04c5, 0x30ca },
{ 0x04c6, 0x30cb },
{ 0x04c7, 0x30cc },
{ 0x04c8, 0x30cd },
{ 0x04c9, 0x30ce },
{ 0x04ca, 0x30cf },
{ 0x04cb, 0x30d2 },
{ 0x04cc, 0x30d5 },
{ 0x04cd, 0x30d8 },
{ 0x04ce, 0x30db },
{ 0x04cf, 0x30de },
{ 0x04d0, 0x30df },
{ 0x04d1, 0x30e0 },
{ 0x04d2, 0x30e1 },
{ 0x04d3, 0x30e2 },
{ 0x04d4, 0x30e4 },
{ 0x04d5, 0x30e6 },
{ 0x04d6, 0x30e8 },
{ 0x04d7, 0x30e9 },
{ 0x04d8, 0x30ea },
{ 0x04d9, 0x30eb },
{ 0x04da, 0x30ec },
{ 0x04db, 0x30ed },
{ 0x04dc, 0x30ef },
{ 0x04dd, 0x30f3 },
{ 0x04de, 0x309b },
{ 0x04df, 0x309c },
{ 0x05ac, 0x060c },
{ 0x05bb, 0x061b },
{ 0x05bf, 0x061f },
{ 0x05c1, 0x0621 },
{ 0x05c2, 0x0622 },
{ 0x05c3, 0x0623 },
{ 0x05c4, 0x0624 },
{ 0x05c5, 0x0625 },
{ 0x05c6, 0x0626 },
{ 0x05c7, 0x0627 },
{ 0x05c8, 0x0628 },
{ 0x05c9, 0x0629 },
{ 0x05ca, 0x062a },
{ 0x05cb, 0x062b },
{ 0x05cc, 0x062c },
{ 0x05cd, 0x062d },
{ 0x05ce, 0x062e },
{ 0x05cf, 0x062f },
{ 0x05d0, 0x0630 },
{ 0x05d1, 0x0631 },
{ 0x05d2, 0x0632 },
{ 0x05d3, 0x0633 },
{ 0x05d4, 0x0634 },
{ 0x05d5, 0x0635 },
{ 0x05d6, 0x0636 },
{ 0x05d7, 0x0637 },
{ 0x05d8, 0x0638 },
{ 0x05d9, 0x0639 },
{ 0x05da, 0x063a },
{ 0x05e0, 0x0640 },
{ 0x05e1, 0x0641 },
{ 0x05e2, 0x0642 },
{ 0x05e3, 0x0643 },
{ 0x05e4, 0x0644 },
{ 0x05e5, 0x0645 },
{ 0x05e6, 0x0646 },
{ 0x05e7, 0x0647 },
{ 0x05e8, 0x0648 },
{ 0x05e9, 0x0649 },
{ 0x05ea, 0x064a },
{ 0x05eb, 0x064b },
{ 0x05ec, 0x064c },
{ 0x05ed, 0x064d },
{ 0x05ee, 0x064e },
{ 0x05ef, 0x064f },
{ 0x05f0, 0x0650 },
{ 0x05f1, 0x0651 },
{ 0x05f2, 0x0652 },
{ 0x06a1, 0x0452 },
{ 0x06a2, 0x0453 },
{ 0x06a3, 0x0451 },
{ 0x06a4, 0x0454 },
{ 0x06a5, 0x0455 },
{ 0x06a6, 0x0456 },
{ 0x06a7, 0x0457 },
{ 0x06a8, 0x0458 },
{ 0x06a9, 0x0459 },
{ 0x06aa, 0x045a },
{ 0x06ab, 0x045b },
{ 0x06ac, 0x045c },
{ 0x06ae, 0x045e },
{ 0x06af, 0x045f },
{ 0x06b0, 0x2116 },
{ 0x06b1, 0x0402 },
{ 0x06b2, 0x0403 },
{ 0x06b3, 0x0401 },
{ 0x06b4, 0x0404 },
{ 0x06b5, 0x0405 },
{ 0x06b6, 0x0406 },
{ 0x06b7, 0x0407 },
{ 0x06b8, 0x0408 },
{ 0x06b9, 0x0409 },
{ 0x06ba, 0x040a },
{ 0x06bb, 0x040b },
{ 0x06bc, 0x040c },
{ 0x06be, 0x040e },
{ 0x06bf, 0x040f },
{ 0x06c0, 0x044e },
{ 0x06c1, 0x0430 },
{ 0x06c2, 0x0431 },
{ 0x06c3, 0x0446 },
{ 0x06c4, 0x0434 },
{ 0x06c5, 0x0435 },
{ 0x06c6, 0x0444 },
{ 0x06c7, 0x0433 },
{ 0x06c8, 0x0445 },
{ 0x06c9, 0x0438 },
{ 0x06ca, 0x0439 },
{ 0x06cb, 0x043a },
{ 0x06cc, 0x043b },
{ 0x06cd, 0x043c },
{ 0x06ce, 0x043d },
{ 0x06cf, 0x043e },
{ 0x06d0, 0x043f },
{ 0x06d1, 0x044f },
{ 0x06d2, 0x0440 },
{ 0x06d3, 0x0441 },
{ 0x06d4, 0x0442 },
{ 0x06d5, 0x0443 },
{ 0x06d6, 0x0436 },
{ 0x06d7, 0x0432 },
{ 0x06d8, 0x044c },
{ 0x06d9, 0x044b },
{ 0x06da, 0x0437 },
{ 0x06db, 0x0448 },
{ 0x06dc, 0x044d },
{ 0x06dd, 0x0449 },
{ 0x06de, 0x0447 },
{ 0x06df, 0x044a },
{ 0x06e0, 0x042e },
{ 0x06e1, 0x0410 },
{ 0x06e2, 0x0411 },
{ 0x06e3, 0x0426 },
{ 0x06e4, 0x0414 },
{ 0x06e5, 0x0415 },
{ 0x06e6, 0x0424 },
{ 0x06e7, 0x0413 },
{ 0x06e8, 0x0425 },
{ 0x06e9, 0x0418 },
{ 0x06ea, 0x0419 },
{ 0x06eb, 0x041a },
{ 0x06ec, 0x041b },
{ 0x06ed, 0x041c },
{ 0x06ee, 0x041d },
{ 0x06ef, 0x041e },
{ 0x06f0, 0x041f },
{ 0x06f1, 0x042f },
{ 0x06f2, 0x0420 },
{ 0x06f3, 0x0421 },
{ 0x06f4, 0x0422 },
{ 0x06f5, 0x0423 },
{ 0x06f6, 0x0416 },
{ 0x06f7, 0x0412 },
{ 0x06f8, 0x042c },
{ 0x06f9, 0x042b },
{ 0x06fa, 0x0417 },
{ 0x06fb, 0x0428 },
{ 0x06fc, 0x042d },
{ 0x06fd, 0x0429 },
{ 0x06fe, 0x0427 },
{ 0x06ff, 0x042a },
{ 0x07a1, 0x0386 },
{ 0x07a2, 0x0388 },
{ 0x07a3, 0x0389 },
{ 0x07a4, 0x038a },
{ 0x07a5, 0x03aa },
{ 0x07a7, 0x038c },
{ 0x07a8, 0x038e },
{ 0x07a9, 0x03ab },
{ 0x07ab, 0x038f },
{ 0x07ae, 0x0385 },
{ 0x07af, 0x2015 },
{ 0x07b1, 0x03ac },
{ 0x07b2, 0x03ad },
{ 0x07b3, 0x03ae },
{ 0x07b4, 0x03af },
{ 0x07b5, 0x03ca },
{ 0x07b6, 0x0390 },
{ 0x07b7, 0x03cc },
{ 0x07b8, 0x03cd },
{ 0x07b9, 0x03cb },
{ 0x07ba, 0x03b0 },
{ 0x07bb, 0x03ce },
{ 0x07c1, 0x0391 },
{ 0x07c2, 0x0392 },
{ 0x07c3, 0x0393 },
{ 0x07c4, 0x0394 },
{ 0x07c5, 0x0395 },
{ 0x07c6, 0x0396 },
{ 0x07c7, 0x0397 },
{ 0x07c8, 0x0398 },
{ 0x07c9, 0x0399 },
{ 0x07ca, 0x039a },
{ 0x07cb, 0x039b },
{ 0x07cc, 0x039c },
{ 0x07cd, 0x039d },
{ 0x07ce, 0x039e },
{ 0x07cf, 0x039f },
{ 0x07d0, 0x03a0 },
{ 0x07d1, 0x03a1 },
{ 0x07d2, 0x03a3 },
{ 0x07d4, 0x03a4 },
{ 0x07d5, 0x03a5 },
{ 0x07d6, 0x03a6 },
{ 0x07d7, 0x03a7 },
{ 0x07d8, 0x03a8 },
{ 0x07d9, 0x03a9 },
{ 0x07e1, 0x03b1 },
{ 0x07e2, 0x03b2 },
{ 0x07e3, 0x03b3 },
{ 0x07e4, 0x03b4 },
{ 0x07e5, 0x03b5 },
{ 0x07e6, 0x03b6 },
{ 0x07e7, 0x03b7 },
{ 0x07e8, 0x03b8 },
{ 0x07e9, 0x03b9 },
{ 0x07ea, 0x03ba },
{ 0x07eb, 0x03bb },
{ 0x07ec, 0x03bc },
{ 0x07ed, 0x03bd },
{ 0x07ee, 0x03be },
{ 0x07ef, 0x03bf },
{ 0x07f0, 0x03c0 },
{ 0x07f1, 0x03c1 },
{ 0x07f2, 0x03c3 },
{ 0x07f3, 0x03c2 },
{ 0x07f4, 0x03c4 },
{ 0x07f5, 0x03c5 },
{ 0x07f6, 0x03c6 },
{ 0x07f7, 0x03c7 },
{ 0x07f8, 0x03c8 },
{ 0x07f9, 0x03c9 },
{ 0x08a1, 0x23b7 },
{ 0x08a2, 0x250c },
{ 0x08a3, 0x2500 },
{ 0x08a4, 0x2320 },
{ 0x08a5, 0x2321 },
{ 0x08a6, 0x2502 },
{ 0x08a7, 0x23a1 },
{ 0x08a8, 0x23a3 },
{ 0x08a9, 0x23a4 },
{ 0x08aa, 0x23a6 },
{ 0x08ab, 0x239b },
{ 0x08ac, 0x239d },
{ 0x08ad, 0x239e },
{ 0x08ae, 0x23a0 },
{ 0x08af, 0x23a8 },
{ 0x08b0, 0x23ac },
{ 0x08bc, 0x2264 },
{ 0x08bd, 0x2260 },
{ 0x08be, 0x2265 },
{ 0x08bf, 0x222b },
{ 0x08c0, 0x2234 },
{ 0x08c1, 0x221d },
{ 0x08c2, 0x221e },
{ 0x08c5, 0x2207 },
{ 0x08c8, 0x223c },
{ 0x08c9, 0x2243 },
{ 0x08cd, 0x21d4 },
{ 0x08ce, 0x21d2 },
{ 0x08cf, 0x2261 },
{ 0x08d6, 0x221a },
{ 0x08da, 0x2282 },
{ 0x08db, 0x2283 },
{ 0x08dc, 0x2229 },
{ 0x08dd, 0x222a },
{ 0x08de, 0x2227 },
{ 0x08df, 0x2228 },
{ 0x08ef, 0x2202 },
{ 0x08f6, 0x0192 },
{ 0x08fb, 0x2190 },
{ 0x08fc, 0x2191 },
{ 0x08fd, 0x2192 },
{ 0x08fe, 0x2193 },
{ 0x09e0, 0x25c6 },
{ 0x09e1, 0x2592 },
{ 0x09e2, 0x2409 },
{ 0x09e3, 0x240c },
{ 0x09e4, 0x240d },
{ 0x09e5, 0x240a },
{ 0x09e8, 0x2424 },
{ 0x09e9, 0x240b },
{ 0x09ea, 0x2518 },
{ 0x09eb, 0x2510 },
{ 0x09ec, 0x250c },
{ 0x09ed, 0x2514 },
{ 0x09ee, 0x253c },
{ 0x09ef, 0x23ba },
{ 0x09f0, 0x23bb },
{ 0x09f1, 0x2500 },
{ 0x09f2, 0x23bc },
{ 0x09f3, 0x23bd },
{ 0x09f4, 0x251c },
{ 0x09f5, 0x2524 },
{ 0x09f6, 0x2534 },
{ 0x09f7, 0x252c },
{ 0x09f8, 0x2502 },
{ 0x0aa1, 0x2003 },
{ 0x0aa2, 0x2002 },
{ 0x0aa3, 0x2004 },
{ 0x0aa4, 0x2005 },
{ 0x0aa5, 0x2007 },
{ 0x0aa6, 0x2008 },
{ 0x0aa7, 0x2009 },
{ 0x0aa8, 0x200a },
{ 0x0aa9, 0x2014 },
{ 0x0aaa, 0x2013 },
{ 0x0aae, 0x2026 },
{ 0x0aaf, 0x2025 },
{ 0x0ab0, 0x2153 },
{ 0x0ab1, 0x2154 },
{ 0x0ab2, 0x2155 },
{ 0x0ab3, 0x2156 },
{ 0x0ab4, 0x2157 },
{ 0x0ab5, 0x2158 },
{ 0x0ab6, 0x2159 },
{ 0x0ab7, 0x215a },
{ 0x0ab8, 0x2105 },
{ 0x0abb, 0x2012 },
{ 0x0abc, 0x2329 },
{ 0x0abe, 0x232a },
{ 0x0ac3, 0x215b },
{ 0x0ac4, 0x215c },
{ 0x0ac5, 0x215d },
{ 0x0ac6, 0x215e },
{ 0x0ac9, 0x2122 },
{ 0x0aca, 0x2613 },
{ 0x0acc, 0x25c1 },
{ 0x0acd, 0x25b7 },
{ 0x0ace, 0x25cb },
{ 0x0acf, 0x25af },
{ 0x0ad0, 0x2018 },
{ 0x0ad1, 0x2019 },
{ 0x0ad2, 0x201c },
{ 0x0ad3, 0x201d },
{ 0x0ad4, 0x211e },
{ 0x0ad6, 0x2032 },
{ 0x0ad7, 0x2033 },
{ 0x0ad9, 0x271d },
{ 0x0adb, 0x25ac },
{ 0x0adc, 0x25c0 },
{ 0x0add, 0x25b6 },
{ 0x0ade, 0x25cf },
{ 0x0adf, 0x25ae },
{ 0x0ae0, 0x25e6 },
{ 0x0ae1, 0x25ab },
{ 0x0ae2, 0x25ad },
{ 0x0ae3, 0x25b3 },
{ 0x0ae4, 0x25bd },
{ 0x0ae5, 0x2606 },
{ 0x0ae6, 0x2022 },
{ 0x0ae7, 0x25aa },
{ 0x0ae8, 0x25b2 },
{ 0x0ae9, 0x25bc },
{ 0x0aea, 0x261c },
{ 0x0aeb, 0x261e },
{ 0x0aec, 0x2663 },
{ 0x0aed, 0x2666 },
{ 0x0aee, 0x2665 },
{ 0x0af0, 0x2720 },
{ 0x0af1, 0x2020 },
{ 0x0af2, 0x2021 },
{ 0x0af3, 0x2713 },
{ 0x0af4, 0x2717 },
{ 0x0af5, 0x266f },
{ 0x0af6, 0x266d },
{ 0x0af7, 0x2642 },
{ 0x0af8, 0x2640 },
{ 0x0af9, 0x260e },
{ 0x0afa, 0x2315 },
{ 0x0afb, 0x2117 },
{ 0x0afc, 0x2038 },
{ 0x0afd, 0x201a },
{ 0x0afe, 0x201e },
{ 0x0ba3, 0x003c },
{ 0x0ba6, 0x003e },
{ 0x0ba8, 0x2228 },
{ 0x0ba9, 0x2227 },
{ 0x0bc0, 0x00af },
{ 0x0bc2, 0x22a5 },
{ 0x0bc3, 0x2229 },
{ 0x0bc4, 0x230a },
{ 0x0bc6, 0x005f },
{ 0x0bca, 0x2218 },
{ 0x0bcc, 0x2395 },
{ 0x0bce, 0x22a4 },
{ 0x0bcf, 0x25cb },
{ 0x0bd3, 0x2308 },
{ 0x0bd6, 0x222a },
{ 0x0bd8, 0x2283 },
{ 0x0bda, 0x2282 },
{ 0x0bdc, 0x22a2 },
{ 0x0bfc, 0x22a3 },
{ 0x0cdf, 0x2017 },
{ 0x0ce0, 0x05d0 },
{ 0x0ce1, 0x05d1 },
{ 0x0ce2, 0x05d2 },
{ 0x0ce3, 0x05d3 },
{ 0x0ce4, 0x05d4 },
{ 0x0ce5, 0x05d5 },
{ 0x0ce6, 0x05d6 },
{ 0x0ce7, 0x05d7 },
{ 0x0ce8, 0x05d8 },
{ 0x0ce9, 0x05d9 },
{ 0x0cea, 0x05da },
{ 0x0ceb, 0x05db },
{ 0x0cec, 0x05dc },
{ 0x0ced, 0x05dd },
{ 0x0cee, 0x05de },
{ 0x0cef, 0x05df },
{ 0x0cf0, 0x05e0 },
{ 0x0cf1, 0x05e1 },
{ 0x0cf2, 0x05e2 },
{ 0x0cf3, 0x05e3 },
{ 0x0cf4, 0x05e4 },
{ 0x0cf5, 0x05e5 },
{ 0x0cf6, 0x05e6 },
{ 0x0cf7, 0x05e7 },
{ 0x0cf8, 0x05e8 },
{ 0x0cf9, 0x05e9 },
{ 0x0cfa, 0x05ea },
{ 0x0da1, 0x0e01 },
{ 0x0da2, 0x0e02 },
{ 0x0da3, 0x0e03 },
{ 0x0da4, 0x0e04 },
{ 0x0da5, 0x0e05 },
{ 0x0da6, 0x0e06 },
{ 0x0da7, 0x0e07 },
{ 0x0da8, 0x0e08 },
{ 0x0da9, 0x0e09 },
{ 0x0daa, 0x0e0a },
{ 0x0dab, 0x0e0b },
{ 0x0dac, 0x0e0c },
{ 0x0dad, 0x0e0d },
{ 0x0dae, 0x0e0e },
{ 0x0daf, 0x0e0f },
{ 0x0db0, 0x0e10 },
{ 0x0db1, 0x0e11 },
{ 0x0db2, 0x0e12 },
{ 0x0db3, 0x0e13 },
{ 0x0db4, 0x0e14 },
{ 0x0db5, 0x0e15 },
{ 0x0db6, 0x0e16 },
{ 0x0db7, 0x0e17 },
{ 0x0db8, 0x0e18 },
{ 0x0db9, 0x0e19 },
{ 0x0dba, 0x0e1a },
{ 0x0dbb, 0x0e1b },
{ 0x0dbc, 0x0e1c },
{ 0x0dbd, 0x0e1d },
{ 0x0dbe, 0x0e1e },
{ 0x0dbf, 0x0e1f },
{ 0x0dc0, 0x0e20 },
{ 0x0dc1, 0x0e21 },
{ 0x0dc2, 0x0e22 },
{ 0x0dc3, 0x0e23 },
{ 0x0dc4, 0x0e24 },
{ 0x0dc5, 0x0e25 },
{ 0x0dc6, 0x0e26 },
{ 0x0dc7, 0x0e27 },
{ 0x0dc8, 0x0e28 },
{ 0x0dc9, 0x0e29 },
{ 0x0dca, 0x0e2a },
{ 0x0dcb, 0x0e2b },
{ 0x0dcc, 0x0e2c },
{ 0x0dcd, 0x0e2d },
{ 0x0dce, 0x0e2e },
{ 0x0dcf, 0x0e2f },
{ 0x0dd0, 0x0e30 },
{ 0x0dd1, 0x0e31 },
{ 0x0dd2, 0x0e32 },
{ 0x0dd3, 0x0e33 },
{ 0x0dd4, 0x0e34 },
{ 0x0dd5, 0x0e35 },
{ 0x0dd6, 0x0e36 },
{ 0x0dd7, 0x0e37 },
{ 0x0dd8, 0x0e38 },
{ 0x0dd9, 0x0e39 },
{ 0x0dda, 0x0e3a },
{ 0x0ddf, 0x0e3f },
{ 0x0de0, 0x0e40 },
{ 0x0de1, 0x0e41 },
{ 0x0de2, 0x0e42 },
{ 0x0de3, 0x0e43 },
{ 0x0de4, 0x0e44 },
{ 0x0de5, 0x0e45 },
{ 0x0de6, 0x0e46 },
{ 0x0de7, 0x0e47 },
{ 0x0de8, 0x0e48 },
{ 0x0de9, 0x0e49 },
{ 0x0dea, 0x0e4a },
{ 0x0deb, 0x0e4b },
{ 0x0dec, 0x0e4c },
{ 0x0ded, 0x0e4d },
{ 0x0df0, 0x0e50 },
{ 0x0df1, 0x0e51 },
{ 0x0df2, 0x0e52 },
{ 0x0df3, 0x0e53 },
{ 0x0df4, 0x0e54 },
{ 0x0df5, 0x0e55 },
{ 0x0df6, 0x0e56 },
{ 0x0df7, 0x0e57 },
{ 0x0df8, 0x0e58 },
{ 0x0df9, 0x0e59 },
{ 0x0ea1, 0x3131 },
{ 0x0ea2, 0x3132 },
{ 0x0ea3, 0x3133 },
{ 0x0ea4, 0x3134 },
{ 0x0ea5, 0x3135 },
{ 0x0ea6, 0x3136 },
{ 0x0ea7, 0x3137 },
{ 0x0ea8, 0x3138 },
{ 0x0ea9, 0x3139 },
{ 0x0eaa, 0x313a },
{ 0x0eab, 0x313b },
{ 0x0eac, 0x313c },
{ 0x0ead, 0x313d },
{ 0x0eae, 0x313e },
{ 0x0eaf, 0x313f },
{ 0x0eb0, 0x3140 },
{ 0x0eb1, 0x3141 },
{ 0x0eb2, 0x3142 },
{ 0x0eb3, 0x3143 },
{ 0x0eb4, 0x3144 },
{ 0x0eb5, 0x3145 },
{ 0x0eb6, 0x3146 },
{ 0x0eb7, 0x3147 },
{ 0x0eb8, 0x3148 },
{ 0x0eb9, 0x3149 },
{ 0x0eba, 0x314a },
{ 0x0ebb, 0x314b },
{ 0x0ebc, 0x314c },
{ 0x0ebd, 0x314d },
{ 0x0ebe, 0x314e },
{ 0x0ebf, 0x314f },
{ 0x0ec0, 0x3150 },
{ 0x0ec1, 0x3151 },
{ 0x0ec2, 0x3152 },
{ 0x0ec3, 0x3153 },
{ 0x0ec4, 0x3154 },
{ 0x0ec5, 0x3155 },
{ 0x0ec6, 0x3156 },
{ 0x0ec7, 0x3157 },
{ 0x0ec8, 0x3158 },
{ 0x0ec9, 0x3159 },
{ 0x0eca, 0x315a },
{ 0x0ecb, 0x315b },
{ 0x0ecc, 0x315c },
{ 0x0ecd, 0x315d },
{ 0x0ece, 0x315e },
{ 0x0ecf, 0x315f },
{ 0x0ed0, 0x3160 },
{ 0x0ed1, 0x3161 },
{ 0x0ed2, 0x3162 },
{ 0x0ed3, 0x3163 },
{ 0x0ed4, 0x11a8 },
{ 0x0ed5, 0x11a9 },
{ 0x0ed6, 0x11aa },
{ 0x0ed7, 0x11ab },
{ 0x0ed8, 0x11ac },
{ 0x0ed9, 0x11ad },
{ 0x0eda, 0x11ae },
{ 0x0edb, 0x11af },
{ 0x0edc, 0x11b0 },
{ 0x0edd, 0x11b1 },
{ 0x0ede, 0x11b2 },
{ 0x0edf, 0x11b3 },
{ 0x0ee0, 0x11b4 },
{ 0x0ee1, 0x11b5 },
{ 0x0ee2, 0x11b6 },
{ 0x0ee3, 0x11b7 },
{ 0x0ee4, 0x11b8 },
{ 0x0ee5, 0x11b9 },
{ 0x0ee6, 0x11ba },
{ 0x0ee7, 0x11bb },
{ 0x0ee8, 0x11bc },
{ 0x0ee9, 0x11bd },
{ 0x0eea, 0x11be },
{ 0x0eeb, 0x11bf },
{ 0x0eec, 0x11c0 },
{ 0x0eed, 0x11c1 },
{ 0x0eee, 0x11c2 },
{ 0x0eef, 0x316d },
{ 0x0ef0, 0x3171 },
{ 0x0ef1, 0x3178 },
{ 0x0ef2, 0x317f },
{ 0x0ef3, 0x3181 },
{ 0x0ef4, 0x3184 },
{ 0x0ef5, 0x3186 },
{ 0x0ef6, 0x318d },
{ 0x0ef7, 0x318e },
{ 0x0ef8, 0x11eb },
{ 0x0ef9, 0x11f0 },
{ 0x0efa, 0x11f9 },
{ 0x0eff, 0x20a9 },
{ 0x13a4, 0x20ac },
{ 0x13bc, 0x0152 },
{ 0x13bd, 0x0153 },
{ 0x13be, 0x0178 },
{ 0x20ac, 0x20ac },
// Numeric keypad with numlock on
{ XK_KP_Space, ' ' },
{ XK_KP_Equal, '=' },
{ XK_KP_Multiply, '*' },
{ XK_KP_Add, '+' },
{ XK_KP_Separator, ',' },
{ XK_KP_Subtract, '-' },
{ XK_KP_Decimal, '.' },
{ XK_KP_Divide, '/' },
{ XK_KP_0, 0x0030 },
{ XK_KP_1, 0x0031 },
{ XK_KP_2, 0x0032 },
{ XK_KP_3, 0x0033 },
{ XK_KP_4, 0x0034 },
{ XK_KP_5, 0x0035 },
{ XK_KP_6, 0x0036 },
{ XK_KP_7, 0x0037 },
{ XK_KP_8, 0x0038 },
{ XK_KP_9, 0x0039 }
};
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// _glfwKeySym2Unicode() - Convert X11 KeySym to Unicode
//========================================================================
long _glfwKeySym2Unicode( KeySym keysym )
{
int min = 0;
int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
int mid;
/* First check for Latin-1 characters (1:1 mapping) */
if( (keysym >= 0x0020 && keysym <= 0x007e) ||
(keysym >= 0x00a0 && keysym <= 0x00ff) )
{ return keysym;
}
/* Also check for directly encoded 24-bit UCS characters */
if( (keysym & 0xff000000) == 0x01000000 )
return keysym & 0x00ffffff;
/* Binary search in table */
while( max >= min )
{
mid = (min + max) / 2;
if( keysymtab[mid].keysym < keysym )
min = mid + 1;
else if( keysymtab[mid].keysym > keysym )
max = mid - 1;
else
{
/* Found it! */
return keysymtab[mid].ucs;
}
}
/* No matching Unicode value found */
return -1;
}
+89
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@@ -0,0 +1,89 @@
//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//========================================================================
// Initialise timer
//========================================================================
void _glfwInitTimer(void)
{
struct timeval tv;
// "Resolution" is 1 us
_glfwLibrary.X11.Timer.resolution = 1e-6;
// Set start-time for timer
gettimeofday(&tv, NULL);
_glfwLibrary.X11.Timer.t0 = (long long) tv.tv_sec * (long long) 1000000 +
(long long) tv.tv_usec;
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// Return timer value in seconds
//========================================================================
double _glfwPlatformGetTime(void)
{
long long t;
struct timeval tv;
gettimeofday(&tv, NULL);
t = (long long) tv.tv_sec * (long long) 1000000 +
(long long) tv.tv_usec;
return (double)(t - _glfwLibrary.X11.Timer.t0) * _glfwLibrary.X11.Timer.resolution;
}
//========================================================================
// Set timer value in seconds
//========================================================================
void _glfwPlatformSetTime(double t)
{
long long t0;
struct timeval tv;
gettimeofday(&tv, NULL);
t0 = (long long) tv.tv_sec * (long long) 1000000 +
(long long) tv.tv_usec;
// Calulate new starting time
_glfwLibrary.X11.Timer.t0 = t0 - (long long)(t / _glfwLibrary.X11.Timer.resolution);
}
+1786
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