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https://github.com/glfw/glfw.git
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Renamed lib directory to src.
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//========================================================================
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// GLFW - An OpenGL framework
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// Platform: X11/GLX
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdio.h>
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// Dynamically load libraries
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//========================================================================
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static void initLibraries(void)
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{
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#ifdef _GLFW_DLOPEN_LIBGL
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int i;
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char* libGL_names[ ] =
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{
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"libGL.so",
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"libGL.so.1",
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"/usr/lib/libGL.so",
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"/usr/lib/libGL.so.1",
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NULL
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};
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_glfwLibrary.Libs.libGL = NULL;
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for (i = 0; libGL_names[i] != NULL; i++)
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{
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_glfwLibrary.Libs.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
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if (_glfwLibrary.Libs.libGL)
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break;
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}
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#endif
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}
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//========================================================================
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// Terminate GLFW when exiting application
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//========================================================================
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static void glfw_atexit(void)
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{
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glfwTerminate();
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}
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//========================================================================
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// Initialize X11 display
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//========================================================================
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static int initDisplay(void)
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{
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// Open display
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_glfwLibrary.X11.display = XOpenDisplay(0);
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if (!_glfwLibrary.X11.display)
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{
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fprintf(stderr, "Failed to open X display\n");
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return GL_FALSE;
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}
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// Check for XF86VidMode extension
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#ifdef _GLFW_HAS_XF86VIDMODE
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_glfwLibrary.X11.XF86VidMode.available =
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XF86VidModeQueryExtension(_glfwLibrary.X11.display,
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&_glfwLibrary.X11.XF86VidMode.eventBase,
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&_glfwLibrary.X11.XF86VidMode.errorBase);
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#else
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_glfwLibrary.X11.XF86VidMode.available = 0;
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#endif
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// Check for XRandR extension
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#ifdef _GLFW_HAS_XRANDR
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_glfwLibrary.X11.XRandR.available =
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XRRQueryExtension(_glfwLibrary.X11.display,
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&_glfwLibrary.X11.XRandR.eventBase,
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&_glfwLibrary.X11.XRandR.errorBase);
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#else
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_glfwLibrary.X11.XRandR.available = 0;
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#endif
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// Fullscreen & screen saver settings
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// Check if GLX is supported on this display
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if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
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{
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fprintf(stderr, "GLX not supported\n");
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return GL_FALSE;
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}
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// Retrieve GLX version
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if (!glXQueryVersion(_glfwLibrary.X11.display,
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&_glfwLibrary.X11.glxMajor,
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&_glfwLibrary.X11.glxMinor))
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{
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fprintf(stderr, "Unable to query GLX version\n");
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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//========================================================================
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// Terminate X11 display
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//========================================================================
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static void terminateDisplay(void)
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{
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// Open display
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if (_glfwLibrary.X11.display)
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{
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XCloseDisplay(_glfwLibrary.X11.display);
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_glfwLibrary.X11.display = NULL;
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}
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//========================================================================
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// Initialize various GLFW state
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//========================================================================
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int _glfwPlatformInit(void)
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{
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if (!initDisplay())
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return GL_FALSE;
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// Try to load libGL.so if necessary
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initLibraries();
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// Install atexit() routine
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atexit(glfw_atexit);
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// Initialize joysticks
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_glfwInitJoysticks();
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// Start the timer
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_glfwInitTimer();
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return GL_TRUE;
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}
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//========================================================================
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// Close window and shut down library
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//========================================================================
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int _glfwPlatformTerminate(void)
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{
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if (_glfwLibrary.window)
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glfwCloseWindow(_glfwLibrary.window);
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// Terminate display
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terminateDisplay();
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// Terminate joysticks
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_glfwTerminateJoysticks();
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// Unload libGL.so if necessary
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#ifdef _GLFW_DLOPEN_LIBGL
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if (_glfwLibrary.Libs.libGL != NULL)
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{
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dlclose(_glfwLibrary.Libs.libGL);
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_glfwLibrary.Libs.libGL = NULL;
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}
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#endif
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return GL_TRUE;
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}
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