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/*!
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@page rift Oculus Rift guide
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@tableofcontents
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GLFW has no explicit support for the Oculus Rift, but
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This guide requires you to use the [native API](@ref native) and assumes
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a certain level of proficiency with system level APIs and the compiler
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toolchain.
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@section rift_init Initializing libOVR and GLFW
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libOVR needs to be initialized before GLFW. This means calling
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`ovr_Initialize`, `ovrHmd_Create` and `ovrHmd_ConfigureTracking` before @ref
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glfwInit. Similarly, libOVR must be shut down after GLFW. This means calling
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`ovrHmd_Destroy` and `ovr_Shutdown` after @ref glfwTerminate.
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@section rift_extend Extend Desktop mode
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@subsection rift_extend_detect Detecting a Rift with GLFW
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If you have an actual Rift connected to your machine you can deduce which GLFW
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monitor it corresponds to. Doing this requires you to use the
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[native API](@ref native).
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@subsubsection rift_extend_detect_win32 Detecting a Rift on Windows
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To identify which monitor corresponds to the Rift, compare Win32 display device
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names. The display device name of a GLFW monitor is returned by @ref
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glfwGetWin32Monitor and the display device name of the detected Rift is stored
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in the `DisplayDeviceName` member of `ovrHmdDesc`.
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@code
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int i, count;
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GLFWmonitor* monitor = NULL;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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for (i = 0; i < count; i++)
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{
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if (strcmp(glfwGetWin32Monitor(monitors[i]), hmd->DisplayDeviceName) == 0)
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{
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monitor = monitors[i];
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break;
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}
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}
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@endcode
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@subsubsection rift_extend_detect_osx Detecting a Rift on OS X
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To identify which monitor corresponds to the Rift, compare OS X display IDs.
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The display ID of a GLFW monitor is returned by @ref glfwGetCocoaMonitor and the
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display ID of the detected Rift is stored in the `DisplayId` member of
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`ovrHmdDesc`.
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@code
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int i, count;
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GLFWmonitor* monitor = NULL;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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for (i = 0; i < count; i++)
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{
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if (glfwGetCocoaMonitor(monitors[i]) == hmd->DisplayId)
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{
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monitor = monitors[i];
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break;
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}
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}
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@endcode
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@subsubsection rift_extend_detect_x11 Detecting a Rift on X11
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At the time of writing, the 0.4 Rift SDK does not yet support X11.
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@subsection rift_extend_create Creating a window and context
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LOL create.
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@section rift_direct Direct HMD mode
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LOL direct.
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*/
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