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Documentation work.
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@@ -4,6 +4,10 @@
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@section news_31 New features in version 3.1
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These are the release highlights. For a full list of changes see the
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[version history](http://www.glfw.org/changelog.html).
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@subsection news_31_cursor Custom mouse cursor images
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GLFW now supports creating and setting both custom and standard system cursors.
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@@ -56,6 +60,13 @@ GLFW now queries the window focus, visibility and iconification attributes and
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the cursor position directly instead of returning cached data.
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@subsection news_31_libovr Better interoperability with Oculus Rift
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GLFW now provides native access functions for the OS level handles corresponding
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to monitor objects, as well as a [brief guide](@ref rift). It is also regularly
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tested for compatibility with the latest version of LibOVR (0.4.4 on release).
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@subsection news_31_charmods Character with modifiers callback
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GLFW now provides a callback for character events with modifier key bits. The
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@@ -78,12 +89,6 @@ GLFW now supports the creation of single buffered windows, with the
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[GLFW_DOUBLEBUFFER](@ref window_hints_fb) window hint.
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@subsection news_31_egl Stable EGL implementation
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The support for EGL is now stable, successfully running on PandaBoards, Mesa,
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ANGLE, Wayland, AMD EGL and others.
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@subsection news_31_glext Macro for including extension header
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GLFW now includes the extension header appropriate for the chosen OpenGL or
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@@ -92,8 +97,23 @@ does not provide these headers. They must be provided by your development
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environment or your OpenGL or OpenGL ES SDK.
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@subsection news_31_wayland (Experimental) Wayland support
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GLFW now has an _experimental_ Wayland display protocol backend that can be
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selected on Linux with a CMake option.
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@subsection news_31_mir (Experimental) Mir support
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GLFW now has an _experimental_ Mir display server backend that can be selected
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on Linux with a CMake option.
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@section news_30 New features in version 3.0
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These are the release highlights. For a full list of changes see the
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[version history](http://www.glfw.org/changelog.html).
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@subsection news_30_cmake CMake build system
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GLFW now uses the CMake build system instead of the various makefiles and
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