Documentation work.

This commit is contained in:
Camilla Berglund
2015-01-17 23:12:49 +01:00
parent ce196232a7
commit 479fa6408a
3 changed files with 41 additions and 20 deletions
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@section news_31 New features in version 3.1
These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html).
@subsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom and standard system cursors.
@@ -56,6 +60,13 @@ GLFW now queries the window focus, visibility and iconification attributes and
the cursor position directly instead of returning cached data.
@subsection news_31_libovr Better interoperability with Oculus Rift
GLFW now provides native access functions for the OS level handles corresponding
to monitor objects, as well as a [brief guide](@ref rift). It is also regularly
tested for compatibility with the latest version of LibOVR (0.4.4 on release).
@subsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
@@ -78,12 +89,6 @@ GLFW now supports the creation of single buffered windows, with the
[GLFW_DOUBLEBUFFER](@ref window_hints_fb) window hint.
@subsection news_31_egl Stable EGL implementation
The support for EGL is now stable, successfully running on PandaBoards, Mesa,
ANGLE, Wayland, AMD EGL and others.
@subsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
@@ -92,8 +97,23 @@ does not provide these headers. They must be provided by your development
environment or your OpenGL or OpenGL ES SDK.
@subsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 New features in version 3.0
These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html).
@subsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and