Add GLFW_NO_API for creating context-less windows

This commit is contained in:
Camilla Berglund
2015-06-18 14:03:02 +02:00
parent 0fda5b7b80
commit 496f559c9a
17 changed files with 285 additions and 191 deletions
+77 -82
View File
@@ -112,12 +112,6 @@ static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
#if defined(_GLFW_X11)
// Only consider EGLConfigs with associated visuals
if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
continue;
#endif // _GLFW_X11
// Only consider RGB(A) EGLConfigs
if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
continue;
@@ -126,6 +120,12 @@ static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
continue;
#if defined(_GLFW_X11)
// Only consider EGLConfigs with associated Visuals
if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
continue;
#endif // _GLFW_X11
if (ctxconfig->api == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
@@ -311,55 +311,6 @@ int _glfwCreateContext(_GLFWwindow* window,
return GLFW_FALSE;
}
#if defined(_GLFW_X11)
// Retrieve the visual corresponding to the chosen EGL config
{
EGLint count = 0;
int mask;
EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
XVisualInfo info;
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_NATIVE_VISUAL_ID, &visualID);
info.screen = _glfw.x11.screen;
mask = VisualScreenMask;
if (visualID)
{
// The X window visual must match the EGL config
info.visualid = visualID;
mask |= VisualIDMask;
}
else
{
// Some EGL drivers do not implement the EGL_NATIVE_VISUAL_ID
// attribute, so attempt to find the closest match
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_RED_SIZE, &redBits);
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_GREEN_SIZE, &greenBits);
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_BLUE_SIZE, &blueBits);
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_ALPHA_SIZE, &alphaBits);
info.depth = redBits + greenBits + blueBits + alphaBits;
mask |= VisualDepthMask;
}
window->egl.visual = XGetVisualInfo(_glfw.x11.display,
mask, &info, &count);
if (!window->egl.visual)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve visual for EGLConfig");
return GLFW_FALSE;
}
}
#endif // _GLFW_X11
if (ctxconfig->api == GLFW_OPENGL_ES_API)
{
if (!_glfw_eglBindAPI(EGL_OPENGL_ES_API))
@@ -453,6 +404,19 @@ int _glfwCreateContext(_GLFWwindow* window,
return GLFW_FALSE;
}
window->egl.surface =
_glfw_eglCreateWindowSurface(_glfw.egl.display,
config,
(EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW,
NULL);
if (window->egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getErrorString(_glfw_eglGetError()));
return GLFW_FALSE;
}
window->egl.config = config;
// Load the appropriate client library
@@ -541,14 +505,6 @@ void _glfwDestroyContext(_GLFWwindow* window)
}
}
#if defined(_GLFW_X11)
if (window->egl.visual)
{
XFree(window->egl.visual);
window->egl.visual = NULL;
}
#endif // _GLFW_X11
if (window->egl.surface)
{
_glfw_eglDestroySurface(_glfw.egl.display, window->egl.surface);
@@ -564,16 +520,56 @@ void _glfwDestroyContext(_GLFWwindow* window)
// Analyzes the specified context for possible recreation
//
#if defined(_GLFW_WIN32)
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
#if defined(_GLFW_WIN32)
return _GLFW_RECREATION_NOT_NEEDED;
#else
return 0;
#endif
}
#endif // _GLFW_WIN32
// Returns the Visual and depth of the chosen EGLConfig
//
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisual(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
XVisualInfo* result;
XVisualInfo desired;
EGLConfig native;
EGLint visualID = 0, count = 0;
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseFBConfigs(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
_glfw_eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);
desired.screen = _glfw.x11.screen;
desired.visualid = visualID;
result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve Visual for EGLConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
#endif // _GLFW_X11
//////////////////////////////////////////////////////////////////////////
@@ -584,21 +580,6 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
if (window->egl.surface == EGL_NO_SURFACE)
{
window->egl.surface =
_glfw_eglCreateWindowSurface(_glfw.egl.display,
window->egl.config,
(EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW,
NULL);
if (window->egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getErrorString(_glfw_eglGetError()));
}
}
_glfw_eglMakeCurrent(_glfw.egl.display,
window->egl.surface,
window->egl.surface,
@@ -667,6 +648,13 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
if (window->context.api == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_CONTEXT;
}
return window->egl.context;
}
@@ -674,6 +662,13 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
if (window->context.api == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_SURFACE;
}
return window->egl.surface;
}