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+8
-8
@@ -176,8 +176,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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wndconfig.height = height;
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wndconfig.title = title;
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.undecorated = _glfw.hints.undecorated ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
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wndconfig.clientAPI = _glfw.hints.clientAPI;
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wndconfig.glMajor = _glfw.hints.glMajor;
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wndconfig.glMinor = _glfw.hints.glMinor;
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@@ -216,7 +216,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->monitor = wndconfig.monitor;
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window->resizable = wndconfig.resizable;
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window->undecorated = wndconfig.undecorated;
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window->decorated = wndconfig.decorated;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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// Save the currently current context so it can be restored later
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@@ -278,10 +278,10 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.glMajor = 1;
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_glfw.hints.glMinor = 0;
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// The default is to show the window and allow window resizing
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// The default is a visible, resizable window with decorations
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.undecorated = GL_FALSE;
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_glfw.hints.visible = GL_TRUE;
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_glfw.hints.decorated = GL_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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_glfw.hints.redBits = 8;
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@@ -336,8 +336,8 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_RESIZABLE:
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_glfw.hints.resizable = hint;
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break;
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case GLFW_UNDECORATED:
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_glfw.hints.undecorated = hint;
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case GLFW_DECORATED:
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_glfw.hints.decorated = hint;
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break;
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case GLFW_VISIBLE:
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_glfw.hints.visible = hint;
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@@ -546,8 +546,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow* handle, int param)
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return window->iconified;
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case GLFW_RESIZABLE:
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return window->resizable;
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case GLFW_UNDECORATED:
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return window->undecorated;
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case GLFW_DECORATED:
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return window->decorated;
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case GLFW_VISIBLE:
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return window->visible;
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case GLFW_CLIENT_API:
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