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Documentation work.
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@@ -140,9 +140,9 @@ full screen, just pass along the monitor handle:
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
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@endcode
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Full screen windows cover the entire screen, have no border or decorations, and
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change the monitor's resolution to the one most closely matching the requested
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window size.
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Full screen windows cover the entire display area of a monitor, have no border
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or decorations, and change the monitor's resolution to the one most closely
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matching the requested window size.
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When you are done with the window, destroy it with the @ref glfwDestroyWindow
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function.
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