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Documentation work.
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@@ -1208,10 +1208,16 @@ GLFWAPI void glfwWindowHint(int target, int hint);
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* attributes of the created window and context, use queries like @ref
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* glfwGetWindowAttrib and @ref glfwGetWindowSize.
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*
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* To create a full screen window, you need to specify the monitor to use. If
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* no monitor is specified, windowed mode will be used. Unless you have a way
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* for the user to choose a specific monitor, it is recommended that you pick
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* the primary monitor. For more information on how to retrieve monitors, see
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* @ref monitor_monitors.
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*
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* To create the window at a specific position, make it initially invisible
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* using the `GLFW_VISIBLE` window hint, set its position and then show it.
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*
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* If a fullscreen window is active, the screensaver is prohibited from
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* If a full screen window is active, the screensaver is prohibited from
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* starting.
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*
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* @param[in] width The desired width, in screen coordinates, of the window.
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