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Wayland: Move window related code to window module
The Wayland backend was the only one where half the window and input
related code was in the init module. As those bits want to share more
utility code with the window module, the interface between them grows.
To prevent that, this gathers nearly all window and input related code
into the window module.
This is adapted to 3.3-stable from
b7a3af9b79.
This commit is contained in:
@@ -359,3 +359,6 @@ typedef struct _GLFWcursorWayland
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void _glfwAddOutputWayland(uint32_t name, uint32_t version);
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GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode);
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void _glfwAddSeatListenerWayland(struct wl_seat* seat);
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void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device);
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