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@@ -257,6 +257,7 @@ ramps and clipboard. The options are:
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- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
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- @b _GLFW_MIR to use the Mir API (experimental and incomplete)
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- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
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- @b _GLFW_EGLDEVICE to use the EGLDevice API (experimental and incomplete)
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If you are building GLFW as a shared library / dynamic library / DLL then you
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must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
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