Ripped out horribly broken refresh rate mess.

This commit is contained in:
Camilla Berglund
2012-12-31 02:06:19 +01:00
parent 23c6def880
commit 52dac79219
13 changed files with 61 additions and 252 deletions
+8 -20
View File
@@ -500,44 +500,40 @@ extern "C" {
* @see glfwWindowHint
*/
#define GLFW_STENCIL_BITS 0x00021005
/*! @brief The monitor refresh rate.
* @see glfwWindowHint glfwGetWindowParam
*/
#define GLFW_REFRESH_RATE 0x00021006
/*! @brief The bit depth of the red component of the accumulation buffer.
* @see glfwWindowHint
*/
#define GLFW_ACCUM_RED_BITS 0x00021007
#define GLFW_ACCUM_RED_BITS 0x00021006
/*! @brief The bit depth of the red component of the accumulation buffer.
* @see glfwWindowHint
*/
#define GLFW_ACCUM_GREEN_BITS 0x00021008
#define GLFW_ACCUM_GREEN_BITS 0x00021007
/*! @brief The bit depth of the red component of the accumulation buffer.
* @see glfwWindowHint
*/
#define GLFW_ACCUM_BLUE_BITS 0x00021009
#define GLFW_ACCUM_BLUE_BITS 0x00021008
/*! @brief The bit depth of the red component of the accumulation buffer.
* @see glfwWindowHint
*/
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_ACCUM_ALPHA_BITS 0x00021009
/*! @brief The number of auxiliary buffers.
* @see glfwWindowHint
*/
#define GLFW_AUX_BUFFERS 0x0002100B
#define GLFW_AUX_BUFFERS 0x0002100A
/*! @brief @c GL_TRUE for stereo rendering, or @c GL_FALSE otherwise.
* @see glfwWindowHint
*/
#define GLFW_STEREO 0x0002100C
#define GLFW_STEREO 0x0002100B
/*! @brief The number of samples used for default framebuffer multisampling, or
* zero to disable multisampling.
* @see glfwWindowHint
*/
#define GLFW_FSAA_SAMPLES 0x0002100E
#define GLFW_FSAA_SAMPLES 0x0002100C
/*! @brief @c GL_TRUE if the framebuffer should be sRGB capable, or @c GL_FALSE
* otherwise.
* @see glfwWindowHint
*/
#define GLFW_SRGB_CAPABLE 0x0002100F
#define GLFW_SRGB_CAPABLE 0x0002100D
/*! @brief The @link clients client API @endlink to create a context for.
* @see glfwWindowHint glfwGetWindowParam
@@ -1146,11 +1142,6 @@ GLFWAPI void glfwDefaultWindowHints(void);
* specify the desired bit depths of the various components of the default
* framebuffer.
*
* The @ref GLFW_REFRESH_RATE hint specifies the desired monitor refresh rate,
* in Hz, of the video mode for a fullscreen window, or zero to let the system
* choose a suitable refresh rate. If a windowed mode window is created, this
* hint is ignored.
*
* The @ref GLFW_ACCUM_RED_BITS, @ref GLFW_ACCUM_GREEN_BITS, @ref
* GLFW_ACCUM_BLUE_BITS and @ref GLFW_ACCUM_ALPHA_BITS hints specify the
* desired bit depths of the various components of the accumulation buffer.
@@ -1400,9 +1391,6 @@ GLFWAPI GLFWmonitor glfwGetWindowMonitor(GLFWwindow window);
* The @ref GLFW_CLOSE_REQUESTED property indicates whether the window has been
* requested by the user to close.
*
* The @ref GLFW_REFRESH_RATE property will be replaced when the @c
* multi-monitor branch is merged.
*
* The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y properties indicate the
* screen position, in pixels, of the upper-left corner of the window's client
* area.