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Ripped out horribly broken refresh rate mess.
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@@ -146,7 +146,6 @@ typedef struct _GLFWwindowWin32
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DWORD dwExStyle; // --"--
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// Various platform specific internal variables
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int desiredRefreshRate; // Desired vertical monitor refresh rate
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GLboolean cursorCentered;
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GLboolean cursorInside;
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int oldCursorX, oldCursorY;
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@@ -169,7 +168,6 @@ typedef struct _GLFWlibraryWin32
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int width;
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int height;
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int bitsPerPixel;
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int refreshRate;
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} monitor;
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// Timer data
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@@ -227,9 +225,7 @@ int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWfbconfig* fbconfig);
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// Fullscreen support
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void _glfwSetVideoMode(int* width, int* height,
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int* bpp, int* refreshRate,
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GLboolean exactBPP);
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void _glfwSetVideoMode(int* width, int* height, int* bpp, GLboolean exactBPP);
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void _glfwRestoreVideoMode(void);
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