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Added initial NSScreen integration.
This (tentatively) fixes the bug of full screen windows on OS X always opening on the primary monitor.
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@@ -1171,9 +1171,6 @@ GLFWAPI void glfwWindowHint(int target, int hint);
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*
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* @note This function may only be called from the main thread.
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*
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* @bug **Mac OS X:** The primary monitor is always used for full screen
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* windows, regardless of which monitor was specified.
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*
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* @sa glfwDestroyWindow
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*
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* @ingroup window
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