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Added initial NSScreen integration.
This (tentatively) fixes the bug of full screen windows on OS X always opening on the primary monitor.
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@@ -119,8 +119,9 @@ typedef struct _GLFWlibraryNS
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//------------------------------------------------------------------------
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typedef struct _GLFWmonitorNS
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{
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CGDirectDisplayID displayID;
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CGDisplayModeRef previousMode;
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CGDirectDisplayID displayID;
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CGDisplayModeRef previousMode;
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id screen;
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} _GLFWmonitorNS;
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