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Add GLFW_COCOA_RETINA_FRAMEBUFFER
Look, a can of worms! I wonder what's inside. This adds the first platform specific window hint, transforming a compile-time option to a run-time per-window one.
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@@ -110,6 +110,8 @@ information on what to include when reporting a bug.
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- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#281,#850)
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- Added definition of `GLAPIENTRY` to public header
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Removed `GLFW_USE_RETINA` compile-time option
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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OpenGL and OpenGL ES header macros
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