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Add GLFW_COCOA_RETINA_FRAMEBUFFER
Look, a can of worms! I wonder what's inside. This adds the first platform specific window hint, transforming a compile-time option to a run-time per-window one.
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@@ -229,10 +229,6 @@ directory of bundled applications to the `Contents/Resources` directory.
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__GLFW_USE_MENUBAR__ determines whether the first call to @ref glfwCreateWindow
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sets up a minimal menu bar.
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@anchor GLFW_USE_RETINA
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__GLFW_USE_RETINA__ determines whether windows will use the full resolution of
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Retina displays.
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@subsubsection compile_options_win32 Windows specific CMake options
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@@ -298,8 +294,6 @@ available:
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application bundle during @ref glfwInit (recommended)
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- @b _GLFW_USE_MENUBAR to create and populate the menu bar when the first window
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is created (recommended)
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- @b _GLFW_USE_RETINA to have windows use the full resolution of Retina displays
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(recommended)
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@note None of the @ref build_macros may be defined during the compilation of
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GLFW. If you define any of these in your build files, make sure they are not
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