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https://github.com/glfw/glfw.git
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Make windows test a tolerable example
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@@ -33,6 +33,7 @@ add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
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target_link_libraries(particles Threads::Threads)
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if (RT_LIBRARY)
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@@ -40,7 +41,7 @@ if (RT_LIBRARY)
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endif()
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set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
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triangle-opengl wave)
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triangle-opengl wave windows)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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@@ -67,6 +68,7 @@ if (APPLE)
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set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_source_files_properties(glfw.icns PROPERTIES
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MACOSX_PACKAGE_LOCATION "Resources")
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