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https://github.com/glfw/glfw.git
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Refactor cursor mode paths
This is the refactoring part of adding GLFW_CURSOR_CAPTURED, separated
out to help keep 3.3-stable similar to the main branch.
Related to #58.
(cherry picked from commit a46f829de8)
This commit is contained in:
+58
-25
@@ -251,20 +251,24 @@ static void updateCursorImage(_GLFWwindow* window)
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SetCursor(NULL);
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}
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// Updates the cursor clip rect
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// Sets the cursor clip rect to the window content area
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//
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static void updateClipRect(_GLFWwindow* window)
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static void captureCursor(_GLFWwindow* window)
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{
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if (window)
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{
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RECT clipRect;
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GetClientRect(window->win32.handle, &clipRect);
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ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
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ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
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ClipCursor(&clipRect);
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}
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else
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ClipCursor(NULL);
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RECT clipRect;
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GetClientRect(window->win32.handle, &clipRect);
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ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
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ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
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ClipCursor(&clipRect);
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_glfw.win32.capturedCursorWindow = window;
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}
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// Disabled clip cursor
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//
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static void releaseCursor(void)
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{
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ClipCursor(NULL);
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_glfw.win32.capturedCursorWindow = NULL;
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}
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// Enables WM_INPUT messages for the mouse for the specified window
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@@ -303,7 +307,7 @@ static void disableCursor(_GLFWwindow* window)
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&_glfw.win32.restoreCursorPosY);
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updateCursorImage(window);
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_glfwCenterCursorInContentArea(window);
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updateClipRect(window);
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captureCursor(window);
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if (window->rawMouseMotion)
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enableRawMouseMotion(window);
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@@ -317,7 +321,7 @@ static void enableCursor(_GLFWwindow* window)
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disableRawMouseMotion(window);
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_glfw.win32.disabledCursorWindow = NULL;
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updateClipRect(NULL);
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releaseCursor();
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_glfwPlatformSetCursorPos(window,
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_glfw.win32.restoreCursorPosX,
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_glfw.win32.restoreCursorPosY);
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@@ -1033,8 +1037,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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(window->win32.maximized &&
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wParam != SIZE_RESTORED);
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if (_glfw.win32.disabledCursorWindow == window)
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updateClipRect(window);
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if (_glfw.win32.capturedCursorWindow == window)
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captureCursor(window);
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if (window->win32.iconified != iconified)
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_glfwInputWindowIconify(window, iconified);
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@@ -1069,8 +1073,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_MOVE:
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{
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if (_glfw.win32.disabledCursorWindow == window)
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updateClipRect(window);
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if (_glfw.win32.capturedCursorWindow == window)
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captureCursor(window);
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// NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
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// those macros do not handle negative window positions correctly
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@@ -1540,7 +1544,10 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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window->context.destroy(window);
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if (_glfw.win32.disabledCursorWindow == window)
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_glfw.win32.disabledCursorWindow = NULL;
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enableCursor(window);
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if (_glfw.win32.capturedCursorWindow == window)
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releaseCursor();
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if (window->win32.handle)
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{
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@@ -2156,14 +2163,40 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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{
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if (mode == GLFW_CURSOR_DISABLED)
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if (_glfwPlatformWindowFocused(window))
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{
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if (_glfwPlatformWindowFocused(window))
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disableCursor(window);
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if (mode == GLFW_CURSOR_DISABLED)
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{
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_glfwPlatformGetCursorPos(window,
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&_glfw.win32.restoreCursorPosX,
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&_glfw.win32.restoreCursorPosY);
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_glfwCenterCursorInContentArea(window);
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if (window->rawMouseMotion)
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enableRawMouseMotion(window);
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}
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else if (_glfw.win32.disabledCursorWindow == window)
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{
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if (window->rawMouseMotion)
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disableRawMouseMotion(window);
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}
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if (mode == GLFW_CURSOR_DISABLED)
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captureCursor(window);
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else
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releaseCursor();
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if (mode == GLFW_CURSOR_DISABLED)
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_glfw.win32.disabledCursorWindow = window;
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else if (_glfw.win32.disabledCursorWindow == window)
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{
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_glfw.win32.disabledCursorWindow = NULL;
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_glfwPlatformSetCursorPos(window,
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_glfw.win32.restoreCursorPosX,
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_glfw.win32.restoreCursorPosY);
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}
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}
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else if (_glfw.win32.disabledCursorWindow == window)
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enableCursor(window);
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else if (cursorInContentArea(window))
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if (cursorInContentArea(window))
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updateCursorImage(window);
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}
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