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Convert Doxygen headings to Markdown
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@@ -1,4 +1,4 @@
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@page intro_guide Introduction to the API
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# Introduction to the API {#intro_guide}
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@tableofcontents
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@@ -16,7 +16,7 @@ There are also guides for the other areas of GLFW.
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- @ref input_guide
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@section intro_init Initialization and termination
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## Initialization and termination {#intro_init}
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Before most GLFW functions may be called, the library must be initialized.
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This initialization checks what features are available on the machine,
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@@ -41,7 +41,7 @@ Calling any other function before successful initialization will cause a @ref
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GLFW_NOT_INITIALIZED error.
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@subsection intro_init_init Initializing GLFW
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### Initializing GLFW {#intro_init_init}
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The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
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error occurred.
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@@ -69,7 +69,7 @@ main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
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hint.
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@subsection init_hints Initialization hints
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### Initialization hints {#init_hints}
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Initialization hints are set before @ref glfwInit and affect how the library
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behaves until termination. Hints are set with @ref glfwInitHint.
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@@ -87,7 +87,7 @@ will only affect their specific platform. Other platforms will ignore them.
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Setting these hints requires no platform specific headers or functions.
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@subsubsection init_hints_shared Shared init hints
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#### Shared init hints {#init_hints_shared}
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@anchor GLFW_PLATFORM
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__GLFW_PLATFORM__ specifies the platform to use for windowing and input.
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@@ -118,7 +118,7 @@ extension. This extension is not used if this hint is
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`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
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@subsubsection init_hints_osx macOS specific init hints
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#### macOS specific init hints {#init_hints_osx}
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@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
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__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
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@@ -133,7 +133,7 @@ a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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This is ignored on other platforms.
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@subsubsection init_hints_x11 X11 specific init hints
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#### X11 specific init hints {#init_hints_x11}
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@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
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__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
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@@ -142,7 +142,7 @@ the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
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`GLFW_FALSE`. This is ignored on other platforms.
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@subsubsection init_hints_wayland Wayland specific init hints
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#### Wayland specific init hints {#init_hints_wayland}
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@anchor GLFW_WAYLAND_LIBDECOR_hint
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__GLFW_WAYLAND_LIBDECOR__ specifies whether to use
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@@ -151,7 +151,7 @@ decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
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and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
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@subsubsection init_hints_values Supported and default values
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#### Supported and default values {#init_hints_values}
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Initialization hint | Default value | Supported values
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-------------------------------- | ------------------------------- | ----------------
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@@ -164,7 +164,7 @@ Initialization hint | Default value | Supported v
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@ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR`
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@subsection platform Runtime platform selection
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### Runtime platform selection {#platform}
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GLFW can be compiled for more than one platform (window system) at once. This lets
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a single library binary support both X11 and Wayland on Linux and other Unix-like systems.
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@@ -206,7 +206,7 @@ Unix-like systems, then you may need to check that you are calling the ones matc
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selected platform.
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@subsection init_allocator Custom heap memory allocator
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### Custom heap memory allocator {#init_allocator}
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The heap memory allocator can be customized before initialization with @ref
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glfwInitAllocator.
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@@ -273,7 +273,7 @@ The documentation for @ref GLFWdeallocatefun also lists the requirements and lim
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for a deallocation function. If the active one does not meet all of these, GLFW may fail.
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@subsection intro_init_terminate Terminating GLFW
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### Terminating GLFW {#intro_init_terminate}
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Before your application exits, you should terminate the GLFW library if it has
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been initialized. This is done with @ref glfwTerminate.
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@@ -292,7 +292,7 @@ library was not initialized or had already been terminated, it returns
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immediately.
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@section error_handling Error handling
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## Error handling {#error_handling}
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Some GLFW functions have return values that indicate an error, but this is often
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not very helpful when trying to figure out what happened or why it occurred.
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@@ -367,7 +367,7 @@ Do not rely on a currently invalid call to generate a specific error, as in the
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future that same call may generate a different error or become valid.
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@section coordinate_systems Coordinate systems
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## Coordinate systems {#coordinate_systems}
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GLFW has two primary coordinate systems: the _virtual screen_ and the window
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_content area_ or _content area_. Both use the same unit: _virtual screen
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@@ -404,7 +404,7 @@ between screen coordinates and pixels may also change at run-time depending on
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which monitor the window is currently considered to be on.
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@section guarantees_limitations Guarantees and limitations
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## Guarantees and limitations {#guarantees_limitations}
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This section describes the conditions under which GLFW can be expected to
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function, barring bugs in the operating system or drivers. Use of GLFW outside
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@@ -413,7 +413,7 @@ time, or on some versions of GLFW, but it may break at any time and this will
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not be considered a bug.
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@subsection lifetime Pointer lifetimes
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### Pointer lifetimes {#lifetime}
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GLFW will never free any pointer you provide to it, and you must never free any
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pointer it provides to you.
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@@ -433,7 +433,7 @@ Pointer lifetimes are guaranteed not to be shortened in future minor or patch
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releases.
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@subsection reentrancy Reentrancy
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### Reentrancy {#reentrancy}
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GLFW event processing and object destruction are not reentrant. This means that
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the following functions must not be called from any callback function:
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@@ -449,7 +449,7 @@ These functions may be made reentrant in future minor or patch releases, but
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functions not on this list will not be made non-reentrant.
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@subsection thread_safety Thread safety
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### Thread safety {#thread_safety}
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Most GLFW functions must only be called from the main thread (the thread that
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calls main), but some may be called from any thread once the library has been
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@@ -530,7 +530,7 @@ but functions that are currently limited to the main thread may be updated to
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allow calls from any thread in future releases.
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@subsection compatibility Version compatibility
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### Version compatibility {#compatibility}
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GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
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and binary backward compatibility with earlier minor versions of the API. This
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@@ -550,14 +550,14 @@ fixed in the next release. The reference documentation will also take
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precedence over anything stated in a guide.
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@subsection event_order Event order
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### Event order {#event_order}
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The order of arrival of related events is not guaranteed to be consistent
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across platforms. The exception is synthetic key and mouse button release
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events, which are always delivered after the window defocus event.
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@section intro_version Version management
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## Version management {#intro_version}
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GLFW provides mechanisms for identifying what version of GLFW your application
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was compiled against as well as what version it is currently running against.
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@@ -565,7 +565,7 @@ If you are loading GLFW dynamically (not just linking dynamically), you can use
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this to verify that the library binary is compatible with your application.
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@subsection intro_version_compile Compile-time version
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### Compile-time version {#intro_version_compile}
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The compile-time version of GLFW is provided by the GLFW header with the
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`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
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@@ -578,7 +578,7 @@ printf("Compiled against GLFW %i.%i.%i\n",
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@endcode
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@subsection intro_version_runtime Run-time version
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### Run-time version {#intro_version_runtime}
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The run-time version can be retrieved with @ref glfwGetVersion, a function that
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may be called regardless of whether GLFW is initialized.
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@@ -591,7 +591,7 @@ printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
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@endcode
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@subsection intro_version_string Version string
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### Version string {#intro_version_string}
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GLFW 3 also provides a compile-time generated version string that describes the
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version, platform, compiler and any platform-specific compile-time options.
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