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https://github.com/glfw/glfw.git
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Cleanup
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+10
-12
@@ -254,7 +254,7 @@ static void closeJoystick(_GLFWjoystick* js)
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}
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_glfwFreeJoystick(js);
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_glfwInputJoystick(_GLFW_JOYSTICK_ID(js), GLFW_DISCONNECTED);
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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}
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// DirectInput device object enumeration callback
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@@ -469,7 +469,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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js->win32.objects = data.objects;
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js->win32.objectCount = data.objectCount;
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_glfwInputJoystick(_GLFW_JOYSTICK_ID(js), GLFW_CONNECTED);
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_glfwInputJoystick(js, GLFW_CONNECTED);
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return DIENUM_CONTINUE;
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}
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@@ -552,7 +552,7 @@ void _glfwDetectJoystickConnectionWin32(void)
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js->win32.index = index;
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_glfwInputJoystick(_GLFW_JOYSTICK_ID(js), GLFW_CONNECTED);
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_glfwInputJoystick(js, GLFW_CONNECTED);
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}
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}
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@@ -589,10 +589,8 @@ void _glfwDetectJoystickDisconnectionWin32(void)
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformPollJoystick(int jid, int mode)
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int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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{
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_GLFWjoystick* js = _glfw.joysticks + jid;
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if (js->win32.device)
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{
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int i, ai = 0, bi = 0, pi = 0;
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@@ -631,7 +629,7 @@ int _glfwPlatformPollJoystick(int jid, int mode)
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case _GLFW_TYPE_SLIDER:
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{
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const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
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_glfwInputJoystickAxis(jid, ai, value);
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_glfwInputJoystickAxis(js, ai, value);
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ai++;
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break;
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}
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@@ -639,7 +637,7 @@ int _glfwPlatformPollJoystick(int jid, int mode)
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case _GLFW_TYPE_BUTTON:
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{
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const char value = (*((BYTE*) data) & 0x80) != 0;
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_glfwInputJoystickButton(jid, bi, value);
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_glfwInputJoystickButton(js, bi, value);
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bi++;
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break;
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}
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@@ -664,7 +662,7 @@ int _glfwPlatformPollJoystick(int jid, int mode)
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if (state < 0 || state > 8)
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state = 8;
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_glfwInputJoystickHat(jid, pi, states[state]);
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_glfwInputJoystickHat(js, pi, states[state]);
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pi++;
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break;
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}
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@@ -728,12 +726,12 @@ int _glfwPlatformPollJoystick(int jid, int mode)
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axes[5] = xis.Gamepad.bRightTrigger / 127.5f - 1.f;
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for (i = 0; i < 6; i++)
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_glfwInputJoystickAxis(jid, i, axes[i]);
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_glfwInputJoystickAxis(js, i, axes[i]);
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for (i = 0; i < 10; i++)
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{
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const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
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_glfwInputJoystickButton(jid, i, value);
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_glfwInputJoystickButton(js, i, value);
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}
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if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
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@@ -745,7 +743,7 @@ int _glfwPlatformPollJoystick(int jid, int mode)
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if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
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dpad |= GLFW_HAT_LEFT;
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_glfwInputJoystickHat(jid, 0, dpad);
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_glfwInputJoystickHat(js, 0, dpad);
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}
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return GLFW_TRUE;
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