mirror of
https://github.com/glfw/glfw.git
synced 2026-09-23 00:59:48 +00:00
Clarify docs on default GL header inclusion
The documentation claims that any extension loader library header included before the GLFW one will prevent the inclusion of the default OpenGL header. In reality this only worked if the loader defined the canonical desktop OpenGL __gl_h_ inclusion guard and even then relied on the OpenGL header to detect this. This is the companion to105cf32e0b, which added the preprocessor logic to check for many known OpenGL and OpenGL ES inclusion guards and not even attempt to include the default header if any are present. Some clarification of the language around header inclusion has also been attempted, including making GLFW_INCLUDE_NONE more prominent. Fixes #1695. (cherry picked from commit399c2a1fad)
This commit is contained in:
@@ -118,6 +118,8 @@ information on what to include when reporting a bug.
|
||||
|
||||
## Changelog
|
||||
|
||||
- Bugfix: Some extension loader headers did not prevent default OpenGL header
|
||||
inclusion (#1695)
|
||||
- [Cocoa] Use `CALayer` instead of `NSView` for `EGLNativeWindowType` (#1169)
|
||||
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
|
||||
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
|
||||
|
||||
Reference in New Issue
Block a user