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Changed state attribs to direct access.
Changed the window states (focused, iconified and visible) to query the system directly. THIS IS A BREAKING CHANGE, although a fairly obscure one. It affects applications that both care about telling actual key events from synthetic ones, and are implemented in a non-self-synchronizing way, and that poll the GLFW_FOCUSED window attribute instead of using the window focus callback. If you maintain one of these, please feel free to drop me an email and I'll help any way I can to transition your application to 3.1. Fixes #189. Fixes #204.
This commit is contained in:
+4
-11
@@ -84,8 +84,6 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
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{
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window->iconified = iconified;
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if (window->callbacks.iconify)
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window->callbacks.iconify((GLFWwindow*) window, iconified);
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}
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@@ -96,11 +94,6 @@ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
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window->callbacks.fbsize((GLFWwindow*) window, width, height);
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}
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void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
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{
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window->visible = visible;
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}
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void _glfwInputWindowDamage(_GLFWwindow* window)
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{
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if (window->callbacks.refresh)
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@@ -600,17 +593,17 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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switch (attrib)
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{
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case GLFW_FOCUSED:
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return window == _glfw.focusedWindow;
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return _glfwPlatformWindowFocused(window);
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case GLFW_ICONIFIED:
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return window->iconified;
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return _glfwPlatformWindowIconified(window);
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case GLFW_VISIBLE:
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return _glfwPlatformWindowVisible(window);
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case GLFW_RESIZABLE:
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return window->resizable;
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case GLFW_DECORATED:
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return window->decorated;
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case GLFW_FLOATING:
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return window->floating;
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case GLFW_VISIBLE:
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return window->visible;
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case GLFW_CLIENT_API:
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return window->context.api;
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case GLFW_CONTEXT_VERSION_MAJOR:
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