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Changed state attribs to direct access.
Changed the window states (focused, iconified and visible) to query the system directly. THIS IS A BREAKING CHANGE, although a fairly obscure one. It affects applications that both care about telling actual key events from synthetic ones, and are implemented in a non-self-synchronizing way, and that poll the GLFW_FOCUSED window attribute instead of using the window focus callback. If you maintain one of these, please feel free to drop me an email and I'll help any way I can to transition your application to 3.1. Fixes #189. Fixes #204.
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@@ -307,6 +307,24 @@ void _glfwPlatformHideWindow(_GLFWwindow* window)
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wl_surface_commit(window->wl.surface);
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}
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int _glfwPlatformWindowFocused(_GLFWwindow* window)
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{
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// TODO
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return GL_FALSE;
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}
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int _glfwPlatformWindowIconified(_GLFWwindow* window)
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{
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// TODO
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return GL_FALSE;
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}
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int _glfwPlatformWindowVisible(_GLFWwindow* window)
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{
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// TODO
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return GL_FALSE;
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}
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void _glfwPlatformPollEvents(void)
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{
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struct wl_display* display = _glfw.wl.display;
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