mirror of
https://github.com/glfw/glfw.git
synced 2026-09-19 07:05:49 +00:00
Separated joystick state from window system state.
This is partially in preparation for pending support for additional joystick APIs like XInput, DirectInput and IOHID.
This commit is contained in:
+29
-33
@@ -56,7 +56,7 @@ static int openJoystickDevice(int joy, const char* path)
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if (fd == -1)
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return GL_FALSE;
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].fd = fd;
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_glfw.joystick[joy].fd = fd;
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// Verify that the joystick driver version is at least 1.0
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ioctl(fd, JSIOCGVERSION, &version);
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@@ -70,20 +70,18 @@ static int openJoystickDevice(int joy, const char* path)
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if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
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strncpy(name, "Unknown", sizeof(name));
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].name = strdup(name);
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_glfw.joystick[joy].name = strdup(name);
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ioctl(fd, JSIOCGAXES, &axisCount);
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].axisCount = (int) axisCount;
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_glfw.joystick[joy].axisCount = (int) axisCount;
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ioctl(fd, JSIOCGBUTTONS, &buttonCount);
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].buttonCount = (int) buttonCount;
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_glfw.joystick[joy].buttonCount = (int) buttonCount;
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].axes =
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calloc(axisCount, sizeof(float));
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].buttons =
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calloc(buttonCount, 1);
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_glfw.joystick[joy].axes = calloc(axisCount, sizeof(float));
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_glfw.joystick[joy].buttons = calloc(buttonCount, 1);
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].present = GL_TRUE;
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_glfw.joystick[joy].present = GL_TRUE;
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#endif // __linux__
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return GL_TRUE;
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@@ -100,23 +98,21 @@ static void pollJoystickEvents(void)
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for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
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{
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if (!_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].present)
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if (!_glfw.joystick[i].present)
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continue;
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// Read all queued events (non-blocking)
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for (;;)
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{
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errno = 0;
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result = read(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].fd,
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&e,
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sizeof(e));
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result = read(_glfw.joystick[i].fd, &e, sizeof(e));
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if (errno == ENODEV)
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{
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free(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].axes);
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free(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].buttons);
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free(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].name);
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].present = GL_FALSE;
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free(_glfw.joystick[i].axes);
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free(_glfw.joystick[i].buttons);
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free(_glfw.joystick[i].name);
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_glfw.joystick[i].present = GL_FALSE;
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}
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if (result == -1)
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@@ -128,12 +124,12 @@ static void pollJoystickEvents(void)
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switch (e.type)
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{
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case JS_EVENT_AXIS:
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].axes[e.number] =
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_glfw.joystick[i].axes[e.number] =
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(float) e.value / 32767.0f;
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break;
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case JS_EVENT_BUTTON:
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].buttons[e.number] =
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_glfw.joystick[i].buttons[e.number] =
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e.value ? GLFW_PRESS : GLFW_RELEASE;
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break;
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@@ -208,14 +204,14 @@ void _glfwTerminateJoysticks(void)
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for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
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{
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if (_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].present)
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if (_glfw.joystick[i].present)
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{
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close(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].fd);
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free(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].axes);
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free(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].buttons);
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free(_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].name);
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close(_glfw.joystick[i].fd);
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free(_glfw.joystick[i].axes);
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free(_glfw.joystick[i].buttons);
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free(_glfw.joystick[i].name);
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_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[i].present = GL_FALSE;
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_glfw.joystick[i].present = GL_FALSE;
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}
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}
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#endif // __linux__
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@@ -230,35 +226,35 @@ int _glfwPlatformJoystickPresent(int joy)
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{
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pollJoystickEvents();
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return _GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].present;
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return _glfw.joystick[joy].present;
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}
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const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
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{
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pollJoystickEvents();
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if (!_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].present)
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if (!_glfw.joystick[joy].present)
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return NULL;
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*count = _GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].axisCount;
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return _GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].axes;
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*count = _glfw.joystick[joy].axisCount;
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return _glfw.joystick[joy].axes;
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}
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const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
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{
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pollJoystickEvents();
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if (!_GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].present)
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if (!_glfw.joystick[joy].present)
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return NULL;
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*count = _GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].buttonCount;
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return _GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].buttons;
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*count = _glfw.joystick[joy].buttonCount;
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return _glfw.joystick[joy].buttons;
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}
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const char* _glfwPlatformGetJoystickName(int joy)
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{
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pollJoystickEvents();
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return _GLFW_LINUX_JOYSTICK_CONTEXT.joystick[joy].name;
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return _glfw.joystick[joy].name;
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}
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