Separated joystick state from window system state.

This is partially in preparation for pending support for additional
joystick APIs like XInput, DirectInput and IOHID.
This commit is contained in:
Camilla Berglund
2014-03-19 15:27:49 +01:00
parent 6acbfe863d
commit 660034332d
13 changed files with 214 additions and 114 deletions
+56
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//========================================================================
// GLFW 3.1 WinMM - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2014 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _winmm_joystick_h_
#define _winmm_joystick_h_
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
_GLFWjoystickWinMM joystick[GLFW_JOYSTICK_LAST + 1]
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific joystick structure
//------------------------------------------------------------------------
typedef struct _GLFWjoystickWinMM
{
float axes[6];
unsigned char buttons[36]; // 32 buttons plus one hat
char* name;
} _GLFWjoystickWinMM;
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
#endif // _winmm_joystick_h_